Also On: Xbox One, PC
Publisher: Maximum Games
Developer: Maximum Games
Medium: Digital/Disc
Players: 1
Online: No
ESRB: M
WellโฆLichdom: Battlemage couldโve been worse.
For example, it couldโve somehow given your console a virus. It couldโve triggered mass seizures, along the lines of that infamous Pok?mon episode. If weโre not being facetious, it couldโve been The Park, for example, or Murasaki Mist.
Of course, itโs that last line that gives away just how terrible Lichdom: Battlemage is. The Park and Murasaki Mist are, as far as Iโm concerned, the two top contenders for worst game of 2016. Being a small step above games of that ilk barely constitutes an achievement. Lichdom: Battlemage is so bad, if games were people it would look at The Technomancer and say, โMan, I wish I could be that good.โ (Note: The Technomancer sucks.)
Itโs not for nothing that Digital Foundry declared Lichdom: Battlemage to be the worst-looking game theyโd ever seen. Even though itโs received a patch that theoretically โfixedโ things, this game still looks horrendous. Iโm not one to talk about, care about or even notice things like framerates, but considering you canโt even turn around in this game without everything stuttering and freezing, I totally see where theyโre coming from.
And itโs not like this game has super-demanding graphics, either. The environments are as stereotypically medieval as they come. Itโs as if Lichdomโs developers saw Skyrim, thought to themselves, โYeah, I want that!โ, then put everything off until a week before their work was due, at which point they decided to recreate their vague recollections from memory with the intent of having it run on a PS2. The characters in this game fare no better, looking like stock art that youโd get if you Googled โmedieval peopleโ. In fact, seeing as the skeleton enemies look like they stepped out of some โIntro to 3D modelsโ class from the mid- to late-โ90s, it wouldnโt shock me if they were the result of some particularly lazy Googling.
Seeing as barely any care or attention went into Lichdom: Battlemageโs visuals, it should come as no surprise that the voice acting is also equal parts lackadaisical and non-ironically retro. The main character โ provided you decide to play as a woman โ also sounds like she was recently thawed out after being frozen in the โ90s, with a weird hybrid accent thatโs equal parts post-Valley Girl/Clueless and Chandler from Friends.
She doesnโt have a whole lot to work with, mind you. Iโd say that the dialogue here sounds like it was written by someone whose first language wasnโt English, only that would be a huge insult to pretty much every single other language in the world, since I doubt that any of them sound as stilted and forced as the people in this game do.
Then again, youโd probably sound stilted too, if you were forced to give voice to the boring, nonsensical drek that tries to pass itself off as a story.
Iโd be able to overlook all of these massive negatives, however, if the action was at least fun. After all, for all its many, many flaws, Lichdom: Battlemage has one thing going for it: an interesting idea. It feels like someone, somewhere, found themselves inspired by the initial demo for the PlayStation Move game Sorcery, and wanted to apply the basic concept โ of you controlling a magician โ to the first-person shooter genre. As someone who was disappointed by Sorcery and who wishes that the Harry Potter franchise had ever gotten a game that was half as interesting as the books, I love that idea. In fact, I think that, in the right hands, it couldโve led to one of the most amazing games ever. Now, read everything thatโs come before this paragraph. Do you think that the people behind Lichdom: Battlemage count as โthe right handsโ?
Spoiler: they donโt. This becomes apparent very early on, when you discover that the way to get through this game is to simply hold down the shoulder button and shoot off fire spells at everything that gets in your way. Thereโs no such thing as, nor is there any room for, subtlety or nuance. Itโs as if youโve been given the most overpowered shotgun ever, as well as unlimited ammo, and told to just go to town on every enemy you see. However fun that may be at first, it gets old very, very quickly.
Not too quickly, though, because in between pretty much everything of consequence, youโre forced to sit through all kinds of interminable loading screens. Turn the game on: loading screen. Press a button to start: loading screen. Do anything from the menu: loading screen. Start playing: extra-long loading screen. If all the waiting led to something amazing, it might be possible to argue that at least the loading screens are an okay trade-off, but when this is what you get out of it, that argument becomes a lot harder to make.
In fact, thereโs only one argument that Lichdom: Battlemage deserves to be in, and thatโs โIs this the worst game ever made?โ As I said up front, itโs not as bad as The Park or Murasaki Mist โ or my all-time worst game ever, Basement Crawl โ but your mileage may vary. Itโs certainly in that conversation, which should tell you all you could possibly need to know.