The Escapists review for PS4, Xbox One

Platform: PS4
Also On: Xbox One, PC
Publisher: Team17
Developer: Mouldy Toof Studios
Medium: Digital
Players: 1
Online: No
ESRB: T

As settings and premises go, The Escapists seems fairly unique. I may be forgetting some other obvious examples, but it seems to me that there arenโ€™t too many games out there in which you play as a prisoner plotting his escape from jail. Needless to say, going in I was both intrigued by the possibilities and excited to see what Mouldy Toof and Team17 did with such a set-up.

All it takes is a couple of minutes, however, for it to become abundantly clear why no one else has set their game in a prison: because itโ€™s mind-numbingly dull. I mean, thatโ€™s kind of the point of prison, right? In general you go to jail because youโ€™ve done something that contravenes societyโ€™s legal and ethical codes to such a degree that itโ€™s been decided that you need to have your freedom revoked. If it wasnโ€™t boring, it wouldnโ€™t be much of a punishment.

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The thing is, while that may be an effective deterrent against crime, it doesnโ€™t make for a particularly enjoyable gaming experience. I may be generalizing a bit much here, but I feel like the whole point of games is to let you experience a world that you wouldnโ€™t otherwise experience. Outside of gaming, I donโ€™t imagine most people will get to find out what itโ€™s like being a person with superhuman abilities, or a world-class athlete, or an indestructible fighter, or any of the other myriad experiences gaming has to offer.

While most people probably โ€” hopefully โ€” wonโ€™t ever get a first-hand look at what itโ€™s like being a prisoner, The Escapists still is full of the sort of obligations and schedules that define everyday living. True, most peopleโ€™s daily lives donโ€™t involve morning and evening roll calls, or designated meal, workout, and shower times, but a key part of The Escapists is getting and maintaining a job, which requires showing up on time and meeting quotas. Even if you live a white-collar existence, thatโ€™s not too far from reality. Not even the gameโ€™s โ€œfreeโ€ time is all that enjoyable; you walk around a small yard, taking on menial tasks and getting into fights. I know that even the best RPGs still have time-wasting side quests, but The Escapists takes that to a whole new level.

Escapists 1

At this point, you may have decided that Iโ€™m the completely wrong person to be writing about The Escapists, since I find its fundamental premise irredeemably dull. Andโ€ฆwell, youโ€™d probably have a point. But even if I didnโ€™t, I still think Iโ€™d have major problems with its gameplay. Itโ€™s not at all intuitive. In fact, itโ€™s so counterintuitive, its tutorial actually manages to make things less clear, rather than more. The way the intro makes it seem, you can be out of the prison within a couple of easy moves. In reality, by contrast, youโ€™ll have to spend an insane amount of time figuring things out: on top of the aforementioned menial tasks โ€” which are made more difficult by the fact thereโ€™s a) no map guiding you and b) no way to find out who anyone else is save for walking right up to them โ€” thereโ€™s a whole crafting system to figure out that feels like it goes out of its way to be as hard to understand as possible.

In The Escapistsโ€™ defense, I guess, there are plenty of people for whom โ€œbeing insanely hardโ€ is a pretty attractive value proposition. And for those people, there should be more than enough here to love. For anyone else, though, this will just offer dull, endless drudgery, and thatโ€™s precisely as fun as it sounds.

Grade: C-
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