Also On: PC
Publisher: Revolution Software
Developer: Revolution Software
Medium: Digital
Players: 1
Online: No
ESRB: T
I donโt understand why the Vita hasnโt seen more adventure games. Setting aside the relatively niche status of both the genre and the handheld, considering both the attention shown to the Vita by PC developers and the Vitaโs touch screen, it seems like the two should, in theory, be a perfect match for each other. Not only that, the adventure games that have come out thus far on the system โ by my count, thatโs The Walking Dead, Jacob Jones Episode 1 and Machinarium (plus a few visual novels like Danganronpa and Zero Escape: Virtueโs Last Reward, if those count) โ have all been excellent, showing that the games donโt just work well in theory, but in practice, too.
Further evidence, if you need it, can be found in the form of Broken Sword 5: The Serpentโs Curse: Episode 1. Of course, this shouldnโt come as a huge surprise. Revolution Software have been making the Broken Sword games for almost twenty years now, so by this point theyโre clearly aware of what works as far as game mechanics go, and what doesnโt. Couple that with touch controls that are tailor-made for the gameโs point-and-click action, and you can see why the bigger story would probably be if the game didnโt work very well. (It should probably also be noted that this isnโt Revolutionโs first foray into touch gaming; they re-released their first game, Broken Sword: The Shadow of the Templars, a few years ago on iOS.)
Having said all that, the gist of The Serpentโs Curse is pretty much what youโd expect from a Broken Sword game. Thereโs an ancient mystery to solved โ in this particular case, the story involves a possibly cursed painting from the Spanish Civil War, Russian mobsters and Dominican monks, among other things โ and George Stobbart and Nico Collard have somehow gotten mixed up in all of it. Itโs probably not giving away too much to say that there are puzzles to be solved and quips to be made, and I assume that it all comes together in the end โ though I can only assume, since this is only the first half of the story.
And that, if anything, is The Serpentโs Curseโs main flaw: that even though the full game has now been released on PC, Vita owners in North America are only getting the first half now, and need to wait an undetermined amount of time to see the ending. I understand wanting to release the game episodically, but still: it means that just as things here start to pick up, youโre left on a cliffhanger, with no word yet of when the second half is coming out.
On a less annoying note (and maybe not even on an annoying note at all, depending on your point of view), I should note that the game seems sort ofโฆout of time, for lack of a better way to phrase it. Everything about it seems to have come from a time well before now, from the art style (vaguely retro-European) to the music (โ70s rock) to the way people dress and talk (again, from some point in Europeโs not-too-distant past). I donโt say this as a criticism of The Serpentโs Curse, mind you, but rather a statement of fact. Outside of Europe and the adventure genre, they literally donโt make games like this any more.
Which, of course, may be why weโve seen so few Vita adventure games. Even though they seem to excel on the handheld, it is kind of an anachronism, as genres go. But you know what? Considering how great theyโve been on the Vita so far, and considering that Broken Sword: The Serpentโs Curse: Episode 1 continues on in this tradition, I say bring on the anachronisms. If theyโre all as well made as The Serpentโs Curse is, then thatโs a throwback Iโm happy to see.