Terraria review for PSN, XBLA

Platform: PSN
Also On: XBLA
Publisher: 505 Games
Developer: Engine Software
Medium: Digital
Players: 1-8
Online: Yes
ESRB: T

Terrariaโ€™s one of those games youโ€™ll either love or find irredeemably boring. Those who like the game will be all over the fact it gives you a virtually wide open world in which to build and explore and be creative; those who are less fond of it will be turned off by its mundanity and its relatively non-linear gameplay.

I, unfortunately, fall firmly in that latter camp. Itโ€™s with some shame that I admit this. After all, saying you dislike a game that gives you the freedom to be as creative as you want is basically the same as admitting youโ€™re not that creative yourself. This may be true, but after playing the game for hours, Iโ€™m ready to give up and give in to an inevitable conclusion: Terraria bores the crap out of me.

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Thatโ€™s not entirely on me, though. Even though the game includes a lengthy tutorial that tells you most of what you need to know as far as gameplay goes, youโ€™re pretty much on your own after that. You can explore โ€” and mine, and chop, and dig, and craft, and build โ€” for hours and never totally figure out what or where youโ€™re supposed to go next. There are, of course, plenty of online tutorials that will tell you exactly where to go and what to craft next, but in a game devoted to giving players the tools and the freedom to explore fairly sizeable worlds, following a tutorial seems like it defeats the purpose.

(Then again, I can hear the opposing argument in my head: Terraria gives you the freedom to play the game however youโ€™d like, and part of the joy comes from the simple acts of exploring and experimenting. Play it long enough, and eventually things become clear. Thatโ€™s not my view, obviously, but I can see the argument being made.)

My other major problem with the game is pretty straightforward: the core gameplay โ€” digging and mining to extract the materials you need for crafting โ€” is painfully dull. Again, I can see what Terrariaโ€™s partisans might say about it: digging is there to encourage exploration, exploration is a huge part of what makes it fun, and anyone who just wants a straightforwardly linear game should look elsewhere. While Iโ€™d agree with that last sentence, for me itโ€™s the starting point: anyone who just wants a straightforwardly linear game should look elsewhere, because Terraria is all aboutโ€ฆnot just repeating the same actions over and over again, but holding done one button and very slowly moving you character in one direction or another. I hate to be so dismissive, but I just donโ€™t get the appeal of something so repetitive.

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Which is a shame, because โ€” purely on a superficial level โ€” the game looks and sounds highly appealing. The whole 16-bit SNES thing may be a little overdone these days, but Terraria captures the vibe of that era so perfectly that itโ€™s almost impossible to not love its aesthetic. (Of course, considering its difficulty level, some might say that the game borrowed a lot more than the graphics of the late โ€™80s/early โ€™90s.)

A pleasing aesthetic, however, does not a great game make. You need to have compelling gameplay as well, and โ€” while I can certainly see where some people may disagree with me on this โ€” Terraria just doesnโ€™t have that.

Grade: B-
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