This new path will allow the studio to take on multiple Halo projects at once and not require the manpower and expense to build/revise/maintain their own custom technology stack. Reading between the lines, this would allow them to more easily go multiplatform in the future since UE5 is extremely portable engine — though that has not been confirmed.
Have a look at some shots and video of their proof of concept known as Project Foundry below, and stay tuned for hopefully more exciting info.
Halo – “Project Foundry” screens:
A New Dawn | Halo Studios:
With multiple Unreal-powered projects in development, we’re entering the next chapter of the franchise and changing the recipe for how we make Halo games.
Join members of the Halo Studios Team and go behind the scenes with “Project Foundry” – a multi-discipline research project designed to explore the creative potential of Unreal for the next generation of Halo games.
I’m gonna butcher Jay’s rap here, but…Little Man, Put that game in my hand!
So wait…is this a two player game? How is the player base double the units…
…am I going to have to take a trip to the Brooklyn Museum?
Nintendo Switch 2 owners will soon add to that total.
Scare criminals with poor eyesight with this intimidating gun replica! Editor’s Note: Don’t actually do…
Nothing like the first game, which is probably for the better.
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