Other figures include a cumulative PS4 console sell through of 73.6 million units worldwide; software sales of 55.9 million games during the holiday season (retail and download) which puts cumulative total at around 645 million copies.
See the announcement below!
Sony Interactive Entertainment (SIE) today announced robust sales for PlayStation 4 (PS4) computer entertainment system and its software titles during this holiday season.
- PS4 has sold through to consumers more than 5.9 million units*1 during the 2017 holiday season.
- PS4 has now cumulatively sold through more than 73.6 million units*2 globally as of December 31, 2017.
- More than 55.9 million*3 PS4 games were sold during the 2017 holiday season in retail stores worldwide and through digital downloads on PlayStation Store. This totals up to 645.0 million copies*4 cumulatively sold as of December 31, 2017.
“Thanks to the continued support from our fans across the globe, we are honored to announce remarkable sales during the holiday season,” said John Kodera, President and CEO of Sony Interactive Entertainment. “PlayStation Network continues to demonstrate spectacular growth, with the number of PlayStation Plus subscribers surpassing 31.5 million*5, and PS Store recording its largest-ever monthly sales of content in December 2017. I would like to express my deepest gratitude to our community and our partners for helping us achieve such phenomenal milestones. We promise our unwavering commitment to bring more amazing experiences to our fans, including exclusive games and innovative network services, as PS4 continues to flourish as the best place to play.”
The PS4 system is currently available in 127 countries and regions*6 worldwide.
*1 Number of retail sales to consumers is estimated by SIE. PS4 sales data in Japan and Asia collected 11/20/2017 ? 12/31/2017, in North America and Latin America collected 11/19/2017 ? 12/30/2017, in Europe collected 11/20/2017 ? 12/31/2017.
*2 Number of retail sales to consumers is estimated by SIE. Sales data in Japan collected 2/22/2014 ? 12/31/2017, in North America collected 11/15/2013 ? 12/30/2017, in Latin America collected 11/29/2013 ? 12/30/2017, in Europe collected 11/29/2013 ? 12/31/2017 and in Asia collected 12/17/2013 ? 12/31/2017.
*3 Number of retail sales to consumers is estimated by SIE. Sales data in Japan and Asia collected 11/20/2017 ? 12/31/2017, in North America and Latin America collected 11/19/2017 ? 12/30/2017, in Europe collected 11/20/2017 ? 12/31/2017.
*4 Number of retail sales to consumers is estimated by SIE. Sales data in Japan collected 2/22/2014 ? 12/31/2017, in North America collected 11/15/2013 ? 12/30/2017, in Latin America collected 11/29/2013 ? 12/30/2017, in Europe collected 11/29/2013 ? 12/31/2017 and in Asia collected 12/17/2013 ? 12/31/2017.
*5 As of end of December 2017
*6 As of 12/25/2017
Only the Mad Dog would think to play musical instruments during a fight.
This late NEO GEO release gets a second life thanks to Piko Interactive and QUByte.
Not every new Nintendo game can be a classic.
Two of the trio of new tables set to be released as part of the…
Oh and Claire Redfield’s here too!
If you’re a fan of Tetris consider giving this title a look, we're certain you’ll…
This website uses cookies.