Reviews

Space Overlords review for PS Vita, PS4

Platform: PS Vita
Also On: PS4
Publisher: Excalibur Games
Developer: Excalibur Games/12 Hit Combo
Medium: Digital
Players: 1
Online: No
ESRB: E10+

For about five minutes, Space Overlords seems like it could be a decent game. It puts you down on a planet as some type of robot god, and gives you power to destroy every single thing on that planet. If you’ve ever played the EDF series and wished you could play as the bad guys, for a brief moment it seems like this game will grant those wishes.

Then the game drives straight into a wall, and everything immediately starts sucking.

I probably should’ve taken it as a warning sign that to get to those aforementioned few minutes, I had to spend at least as much time — if not significantly more — looking at loading screens. You start up Space Overlords…and you wait. You pick a robot…and you wait. You pick a level…and you wait…and then it shows a different screen…and you wait some more…and then it shows one last screen…on which you wait a moment before getting to play the game. Basically, any time you want to do anything in this game (at least in the Vita version — the PS4 version doesn’t suffer from quite the same issues), you need to be prepared to wait for several minutes.

Initially it seems the payoff to waiting might be almost worth it. It’s giant robots smashing buildings; that’s basically my definition of a fun game! The thing is, it quickly becomes apparent that the buildings aren’t very big, there’s no feedback telling you how hard you’re hitting them, and the smashing gets old pretty fast. The robot movements are slow and clunky, their attacks are weak, and they’re incredibly unresponsive to everything you want them to do. There’s also the fact there’s no rhyme or reason to how quickly enemy attacks drain your health.

And, to top it all off, the landscapes are bland and interchangeable, and outside of those final loading screens, so too are the robots.

Basically, Space Overlords consists of a game with a somewhat neat tutorial level, and barely anything else of note. If you ever find yourself wondering what you missed by not playing this game, just stare at a wall until the feeling goes away, since that’s a pretty good approximation of what you’d be doing with it, anyway.

Grade: D
Matthew Pollesel

Recent Posts

Mexican Ninja will clean up the streets of Nuevo Tokyo on August 20th on PC and Consoles

Check out the game's demo before it’s launch later next month.

1 day ago

Moss: The Forgotten Relic review for PC, PS5, Xbox Series X, Nintendo

A pair of VR classics make their non-VR debut. Does their magic survive the trip…

2 days ago

iam8bit finally completes the Team ICO trifecta with an ICO vinyl release

The publisher will offer re-pressings of their past Team ICO offerings.

2 days ago

33 more fighters enter the fray as Dragon Ball: Sparking Zero!’s latest DLC drops!

and the title gets ever longer and more tongue-twisty.

2 days ago

Persona and Kura Sushi urges diners to “Take your plate” in a collaboration set to kick off August 1st

Looks like there’s gonna be conveyor belt sushi in my immediate future.

2 days ago

Lumines Remastered returns to mobile…but it’s not on a Sony platform

The 2018 release gets a surprise release on phones and tablets.

2 days ago

This website uses cookies.