Confession time: I can’t really tell all the different Warriors games apart. I mean, I can differentiate the One Piece Pirate Warriors series from the rest of the franchise’s various offshoots simply by virtue of the fact the stories and characters are completely and utterly insane, but beyond that…Dynasty Warriors? Samurai Warriors? Warriors Orochi? Honestly, I have no idea how to tell one from the other. I’m sure there are differences — both subtle and otherwise — but I can’t for the life of me tell you what they are. That hasn’t stopped me from the enjoying them (I’ll never say no to hacking and slashing my way through hundreds and hundreds of enemies), but like I said, I have no clue how to tell one from the other.
For the most part, Dynasty Warriors 8 Empires doesn’t change things up too much. You’re still fighting your way through hundreds, occasionally thousands of enemies. You’re still navigating around the map in the corner, relying on it to tell you how to get from Point A to Point B. And you’re still navigating your way through some vague approximation of feudal-era Japan.
Sort of.
Because that last point is where Dynasty Warriors 8 Empires differs just enough to make the game stand out. Where all the other games seem to tell more of less similar stories (particularly if, like me, your knowledge of Japanese history and lore is pretty much non-existent), this one spends much less time on endless dialogue and interpersonal relationships, and more, as the title implies, on building empires. Forget those scripted palace intrigues and long detours into the political weeds; everything here is presented in a much more straightforward, dialogue-free manner. Months advance, and you get to decide exactly what you want to do and when you want to do it. You want to build a forge? Then you build a forge by going to the correct spot on the building menu and selecting “Forge”. Want to try for an alliance? Go for it. Want to invade the neighbouring kingdoms at the behest of your emperor, and then turn around and stab him in the back by declaring independence and retaking all that land for yourself? That’s pretty much what this game is all about!
This last point plays a particularly large role in explaining why I love the game so much. I feel like it distills the whole Warriors series down to its core elements, and is the better for it — with all due respect to the people who enjoy the stories, I just want to tear through enemy forces, and Empires helps expedite that wish.
Here’s how much I love Dynasty Warriors 8 Empires: my only complaint is that there’s no autosaving, which meant I once lost about half a continent. I figure that any time my complaints can be totally chalked up to user error, that speaks volumes about how good everything else is — and it explains why I think that if you’re looking for one Warriors game that shows everything the franchise does well without getting bogged down by any of its weaknesses, Dynasty Warriors 8 Empires is the one to get.
You’ll also get a peek at the stage set in the futuristic city of Birnin…
If you like the taste that you got, pre-orders for the full title are also…
At least these retro reproductions are properly labeled…
It’s a damn shame that even Lillymo has abandoned the PlayStation Vita as a platform.
Sometimes it’s nice to hold things in your hands.
VF5 is getting dangerously close to having the same number of iterations as Street Fighter…
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