I love the idea of Football Manager Classic 2014. As I wrote a few weeks ago about OOTP Baseball 15, the concept of a sports management sim you can bring anywhere is incredibly appealing. Any time I get a sports game, regardless of what sport it is, I always sink hours and hours into building up my team, scouting prospects and setting line-ups and doing all that fun/nerdy stuff. The ability to take that with me on the go, rather than have it strictly restricted to my couch, is pretty enticing.
When it comes to the actual execution of FMC 2014, however, I have to admit that my love remains more in the theoretical realm than reality. Or, to be more blunt: great concept, not-so-great execution.
Even if you’re going into FMC 2014 with your eyes wide open as to how the game works, however, I suspect that you won’t get as much out of the handheld version as you do out of the PC one. This comes down almost entirely to an unwieldy UI; FMC is a game with a tonne of text and a whole lot of options, and navigating around from one screen to the next is a lot harder with touch controls and limited space than it is on a computer manager. To go back to that OOTP comparison, it’s unfortunate that FMC couldn’t have looked at how those developers shrank their game down to fit on iDevices for iOOTP, and adjusted things accordingly.
If nothing else, Football Manager Classic 2014 has me excited for future iterations of the series on the PS Vita. There’s a lot of potential here, and even if I’m not the target demographic of “European footie fan that’s lost days on end to the game”, I can definitely see how people get hooked on it. For now, it’s probably a pass for all but the most devoted players, but if you like sports sims, it’s something you’ll want to keep an eye on.
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