I can?t imagine the pressure felt by developers creating titles under the Nintendo brand, taking very popular, existing franchises and attempting to put their own spin on things. If there is any studio that seems to excel at this, it has to be developer Retro Studios. Between the Metroid Prime series and their Donkey Kong Country revival, they are clearly the fan choice for best non-Nintendo development team creating Nintendo titles.
And then there?s Arzest.
While Arzest is a somewhat new group comprised of ex-SEGA and Artoon members, they still have a number of experienced people on staff. And some of that experience actually shines through with Yoshi?s New Island. But whether it?s due to inexperience or talent, there are also a number of unfortunate missteps with this 3DS release that make for a less than desirable attempt to breathe life back into Yoshi?s Island.
This element certainly isn?t too far removed from the first game. There are still 5 flowers, 20 red coins, and 30 stars to collect. Stars still double as life points, which slowly wind down if you get separated from Baby Mario, typically after you?ve been hit by an enemy or hazard. Yoshi can still do a mid-air flutter, boosting the height of his jump and allowing him to stay aloft. There?s still a big emphasis on eating enemies and turning them into eggs, which can then be thrown at other enemies, obstacles, or question mark clouds that unveil various things.
But then there?s the forced gyroscope controls. Not all of these segments are awful, but most are annoying and gimmicky, with no alternative control options to make these sequences less frustrating. There are a number of points in stages where you?ll enter a doorway and Yoshi will transform into some sort of vehicle, like a submarine, helicopter, bobsled, jackhammer, and so on. You?ll need to guide Yoshi along a scrolling, timed mini-stage, attempting to collect coins, dodge or destroy enemies, and bust through obstacles. Sections like the bobsled or jackhammer are fairly easy to control, but anything involving flight tends to be problematic, and will have you twisting your 3DS all over the place in order to try and stay on track. This isn?t too bad at home, but in a public setting where you?re likely to be playing a portable device, it?s less than ideal.
That said, despite issues with the look of things, I do think the overall stage designs are pretty solid. The first two worlds can be a bit bland, and don?t necessarily do the game any favors when it comes to first impressions. But from World 3 onwards I really enjoyed the gameplay offered by Yoshi?s New Island. Stages tend to get more inventive and uncovering all the collectibles starts to become a really satisfying challenge.
It?s a shame that some of that inventiveness didn?t make its way into the soundtrack. The music in Yoshi?s New Island is the most aggressively awful element you?ll find within the game. It?s not the repetitive nature of the primary theme, or the overreliance on remixes of that theme, but just the general quality of the tunes produced here. There is not a single musical track in the game that I enjoyed, or would want to hear again. There are a number of forgettable themes, but then there?s also a few that are bad enough to make you want to turn the volume off completely. I can understand the need to go for something whimsical and childlike to match the visual style of the game, but there are moments where I swear I?m listening to a bunch of preschool kids slamming Fisher Price toys together to make ?music?.
More story, more weapons, more modes, more reason to play?
…however if you’re a true man of culture you’ll know it from the movie Mystery…
People need to houn…*ahem* ask the team politely as to where is the digital release…
Well we know where Benny Rose will be this Saturday at around 7:30pm ET.
Agent 64 asks the question, “What if it was 1997 again?”
If your favorite isn’t here I’m sure they’re just being saved for the 2nd collaboration…promise!
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