Hitman: Absolution, the latest in the series from IO Interactive, is going to be a mixed bag for Hitman fans. It starts off strong, kicking off with a Chinatown mission after the prologue that certainly echoes previous Hitman titles, allowing you to don a variety of costumes, silently track your target, and find a number of ways to accomplish your kill. But I feel like that Chinatown missions is largely misleading when it comes to the rest of the experience, which deviates largely from what makes Hitman, well, Hitman.
One of those deviations comes from an overreliance on stealth as opposed to disguises and hiding in plain sight. From the onset of the game, with the initial tutorial, you?re introduced to a touchy, half-baked cover mechanic that allows Agent 47 to stick to waist high cover, and transition from one piece of cover to the next. This cover system, used in just about every single stage, is required mastery for the game, and makes me feel like I?m playing a low rent, knockoff Metal Gear title as opposed to traditional Hitman.
See, previous Hitman titles, including the last game Blood Money, have always placed some sort of emphasis on hiding in plain sight via disguises. Often you?d find a variety of disguises to don, which would allow you to blend in with henchmen and other folks in order to successfully tail your target and plan an effective way of eliminating them. Absolution still has that, but you?ll find that enemies can spot Agent 47 from a near ridiculous distance. There?s a system here that basically penalizes you for wearing an outfit identical to the enemies in the room, stating that they?ll recognize you are not one of them if you get too close. But getting too close apparently constitutes 15 or so feet, a distance that will automatically draw their attention unless you spin around, duck behind cover, or enable Instinct Mode, which allows 47 to cover his face as he walks around.
And the look of the game feels pretty spot on for the series. Agent 47 hasn?t seen any crazy makeover, still donning that trademark black suit, red tie, bald head and menacing demeanor you?ve come to know and love. Visually it feels like a pretty big step up from Blood Money, and while there may not be a lot of interactive things in stages, stages are often packed with detail, making those places come alive and feel like actual, real-world locations. There?s definitely an element of immersion when running through Chinatown, courthouses, small town streets and more.
I can?t really consider Absolution to be a must buy sort of title, but it?s worth checking out as a curiosity rental at least. There are elements here that I like, and things that do harken back to the traditional Hitman experience, but this is about as far off the rails as the series has managed to get. Hopefully the next entry tries to reign in the foreign concepts a little more, because this hardly feels like the right direction to take the series in.
I mean it’s more of a “heads on”…but who says that.
The silly things we do for "fandom".
I’m certainly not gonna begrudge cheap PC games…now let’s get some badges and trading cards!
Why can’t any award actually list the innovation in accessibility in their innovation in accessibility…
Finally Jack Black in controller form…what, no? It’s not him? Oh man…
A fight stick without a stick…what a wild time we live in.
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