In a somewhat unexpected (but awesome) bit of news, Digital Reality and Grasshopper Manufacture announced that their excellent Xbox Live Arcade shoot ’em up, Sine Mora, is coming to the PlayStation Vita (via PSN presumably) “soon”. The diesel punk side-scrolling shooter will surely look and play extremely well on the powerful portable, and the Vita version will feature some new content as well.
Read on for the announcement and more details.
Sine Mora may very well have redefined the shmup genre with loads of character and exquisite presentation, and now it?s spreading its wings to PlayStation Vita, so more players can experience the combined genius of Digital Reality and Grasshopper Manufacture?s digital opus. Arriving soon, Sine Mora is set to blow minds yet again for an entirely new audience.
?When you?ve got a great game on your hands, there?s nothing you want to do more than share it with everyone,? said Bal?zs Horv?th, director of publishing at Digital Reality. ?We had a fantastic launch with Microsoft exclusively on Xbox LIVE Arcade, and we?re really excited to continue that on the Vita.?
Exclusive to this new version is a guest character from Japanese cult studio G.rev, responsible for many shoot?em up classics like Border Down, Strania or Under Defeat. Vita owners will be able to select a new hero, Wilhelmine Muller, coming directly from the fantastic world of Under Defeat. Of course, the presence of Wilhelmine also means a brand new special weapon and new chronomes, available only on Vita!
Co-developed by Grasshopper Manufacture and Digital Reality, Sine Mora is a dieselpunk shoot ’em up that provides a unique take on the genre, where time is the ultimate factor. Mixing classic shooter sensibilities with next-gen presentation, Sine Mora defines itself as a gorgeous shmup that appeals to both hardcore and casual gamers alike. Found on Xbox Live Arcade and coming soon to PlayStation?Vita, Sine Mora features over 60 combinations of planes, characters and time manipulation devices to complete every beautifully-crafted stage with scaling difficulty. All of this is set to an epic score of soaring heights composed by Akira Yamaoka (acclaimed for his works on Shadows of the Damned and the Silent Hill series) and with set pieces from boss battles designed by the legendary anime director Mahiro Maeda (Final Fantasy: Unlimited, The Animatrix segment “The Second Renaissance Parts I and II”, and the animation sequence in Quentin Tarantino’s Kill Bill Vol. 1).
For more information about Sine Mora, please visit the official website: http://sinemoragame.com, the Facebook page: http://www.facebook.com/sinemoragame or follow us on Twitter: http://twitter.com/SINE_MORA.