The latest “Lifting the Veil” developer update digs quite deep into the the gameplay which has evolved since the original title for sure. The footage from the alpha build showcases new combat mechanics, enemies, weapons, spells, and much more, as presented by game director James Lowe, lead system designer Daniel Regan, producer Alex Harkin, along with creative strategist Ryan Hill.
Check out the new episode below and stay tuned for more info and game details (along with a release date hopefully) soon!
Lords of the Fallen II: ‘Lifting the Veil’ Ep. 8 Dev Update | All-New Combat Gameplay
Currently in active development, Lords of the Fallen II is the next entry in the beloved soulslike action-RPG series set in a human realm besieged by eons of malevolent gods, visceral magic, and unflinching defenders. 1,000 years after the fall of the dark god Adyr, a lone kingdom stands against the forces of the dead realm known as Umbral and its eldritch master.
As the Lampbearer, players can rend enemies limb from limb with a brand new dismemberment feature and silence them forever with all-new executions in a fast and fluid combat system. An even greater wealth of enemy types and truly jaw-dropping boss battles will test even the strongest in solo play or best-in-class shared progression co-op.
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