To supplement what we saw on State of Play, developer Rogue Factor posted on the PlayStation blog to discuss the game’s design philosophy. Creative director Jonathan Jacques-Belletête stated the game will not be overly hand hold-y and even coined the term “player-plattering” which is supposed to be the juxtaposition of “silver-plattering”. In removing modern aids such as in-game maps, quest markers and certainly yellow paint, the studio hopes to make players rely on their instincts to push forward in the title. The concept certainly isn’t new, but nonetheless it can prove to make for a refreshing experience.
If the trailer and the blog has piqued your interest, the studio will share more about the title on publisher Nacon’s YouTube channel on September 30th at 11am EST/8am PST. Hell is Us is due to arrive on PC, Xbox Series X|S and the PlayStation 5 sometime in 2025.
Hell is Us screens:
Hell is Us | Gameplay Reveal
To celebrate The Last of Us Day, we all get treated to the first teaser…
Ken really can use any gig that comes his way nowadays, huh?
Add a headset to your loadout when Agent 47 finally comes to the PS VR2…
Roguelike Mega Man clones don’t come more generic than Elsie.
We wonder what Victor Ireland is up to nowadays.
Your efforts won’t be wasted as your progress will port over to the full game.
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