To supplement what we saw on State of Play, developer Rogue Factor posted on the PlayStation blog to discuss the game’s design philosophy. Creative director Jonathan Jacques-Belletête stated the game will not be overly hand hold-y and even coined the term “player-plattering” which is supposed to be the juxtaposition of “silver-plattering”. In removing modern aids such as in-game maps, quest markers and certainly yellow paint, the studio hopes to make players rely on their instincts to push forward in the title. The concept certainly isn’t new, but nonetheless it can prove to make for a refreshing experience.
If the trailer and the blog has piqued your interest, the studio will share more about the title on publisher Nacon’s YouTube channel on September 30th at 11am EST/8am PST. Hell is Us is due to arrive on PC, Xbox Series X|S and the PlayStation 5 sometime in 2025.
Hell is Us screens:
Hell is Us | Gameplay Reveal
April 20th is a fine night for demon hunting!
Hopefully Yoko Taro’s plate won’t be too full in addition to having that Evangelion side…
You’ll get to look at those soul-less eyes of that Ditto-human for at least 40…
Pick up the Game Boy Advance remakes of Pokémon Red and Pokémon Green in about…
Equal parts fun and infuriating – which is to say, Mario Tennis Fever is a…
This website uses cookies.