With the release date for Pikmin 4 just weeks away at this point, what better way for the big N to rev up the hype cycle than to announce and then immediately drop re-releases of the first two Pikmin games, which is exactly what they did during the last Nintendo Direct just a couple of weeks ago. Dubbed Pikmin 1 and Pikmin 2, these are upscaled versions of the prior Wii ports of the GameCube classics. While not given the attention to detail that the recent Metroid Prime Remastered had, these are serviceable ports of two really great games that quite frankly didn’t need much tinkering to begin with.
Pikmin 2 is a somewhat more complicated experience, but builds upon the first release really well, and just tosses in so much additional stuff that fleshes out the Pikmin experience extremely well. Underground areas are introduced here, providing miniature areas to explore with increasingly difficult challenges and enemies, making for a tougher game compared to the more chill experience of the first game. I also think Pikmin 2 does a great job of expanding the big world feel of the first game, introducing elements that help you realize that Olimar and crew are exploring a populated world even if you don’t see the denizens wandering about. It also features some 2 player support, and introduces players to new characters from Olimar’s home planet, including fan favorite Louie.
Note: Nintendo provided us with a Pikmin 1 and 2 Switch code for review purposes.
I’m gonna butcher Jay’s rap here, but…Little Man, Put that game in my hand!
So wait…is this a two player game? How is the player base double the units…
…am I going to have to take a trip to the Brooklyn Museum?
Nintendo Switch 2 owners will soon add to that total.
Scare criminals with poor eyesight with this intimidating gun replica! Editor’s Note: Don’t actually do…
Nothing like the first game, which is probably for the better.
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