Last month during Summer Games Fest we got a look at some of the 400-foot-tall giants that inhabit the world of Immortals of Aveum. Today, with the game out in a little over a month, EA and Ascendant Studios gave a deeper dive into the game’s magic system.
As Ascendant helpfully explain in the blog post accompanying the trailer below, the first-person magical shooter will feature a whole range of sigils, spells, talents, and magical gear to balance, each with their own strengths and weaknesses. They’re also promising a pretty large world to explore, with three hubs and a dozen unique biomes.
It seems like there’s going to be a lot to do, but we’ll find out for sure when Immortals of Aveum arrives on PS5, Xbox Series X, and PC on August 22nd.
Spike Chunsoft's moody, noir detective adventure finds new life on other platforms later this year.…
A classic Dreamcast Cotton game returns for a wider audience to enjoy!
Cause chaos as a kitty in this week's eShop update.
For those who want a taste of dungeoneering immediately, an updated demo is available now.
So, we’re going to have to get Tony Khan as a playable character soon…right?
This ocean is endless, but my fun is drowning.
This website uses cookies.