Last month during Summer Games Fest we got a look at some of the 400-foot-tall giants that inhabit the world of Immortals of Aveum. Today, with the game out in a little over a month, EA and Ascendant Studios gave a deeper dive into the game’s magic system.
As Ascendant helpfully explain in the blog post accompanying the trailer below, the first-person magical shooter will feature a whole range of sigils, spells, talents, and magical gear to balance, each with their own strengths and weaknesses. They’re also promising a pretty large world to explore, with three hubs and a dozen unique biomes.
It seems like there’s going to be a lot to do, but we’ll find out for sure when Immortals of Aveum arrives on PS5, Xbox Series X, and PC on August 22nd.
How badly do we want that exclusive bomb-shaped stress ball?
I’m going to have such a blast with this title!
Code Vein’s follow-up still has some work to be done.
There's a pretty well-rounded selection of new Nintendo eShop titles, content and sales launching today/soon…
Nintendo's 3rd party partners brought out a lot of wares during the 30 minute presentation…
The main character is really rocking that Inglourious Basterds' “Bear Jew” fit.
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