For those of you introduced and hooked on SEGA?s Yakuza series with the recent release of Yakuza 0, you don?t have long to wait for the next entry. Yakuza Kiwami, a remake of the PS2 original, hits store shelves next week, and slides in some nice continuity hooks to Yakuza 0 that weren?t necessarily present in the original game. In fact, as far as remakes go, Yakuza Kiwami is a considerable step up from the original, with a number of additions, new voice dialogue, and marking the first time the original Yakuza gets an official, Japanese dub release in North America.
Visually and mechanically, Yakuza Kiwami is pretty much identical to Yakuza 0. Meaning that despite the difference in time setting, the character models look pretty similar and the streets of Kamurocho still feature a whole lot of pretty neon lights, filled with citizens, fights, and other secrets to encounter. Yakuza Kiwami also features the multiple fighting style system of Yakuza 0, giving series protagonist Kazuma Kiryu the ability to switch between light, heavy and balanced styles on the fly. Each style has its own benefits and weaknesses, along with a number of skill trees to improve with earned experience points, provided by finishing battles and story objectives.
If you enjoyed Yakuza 0, but either haven?t played Yakuza since the original release, or at all, then I think Yakuza Kiwami is a must-buy kind of game. It controls fantastically well, and the addition of the various styles found in Yakuza 0 really expands upon the brawler battle system in a meaningful way. It?s also a really solid looking game, with a lot of fun visual flair, unexpected comedic sequences, and some downright moody criminal story trappings that make for an engaging, always entertaining ride.
You’ll also get a peek at the stage set in the futuristic city of Birnin…
If you like the taste that you got, pre-orders for the full title are also…
At least these retro reproductions are properly labeled…
It’s a damn shame that even Lillymo has abandoned the PlayStation Vita as a platform.
Sometimes it’s nice to hold things in your hands.
VF5 is getting dangerously close to having the same number of iterations as Street Fighter…
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