Ready to drop a good 100+ hours into a video game this summer? Look no further than Monster Hunter Generations, hitting the 3DS this Friday. As much as I?ve loved the Monster Hunter series in the past, I?m continuously impressed by how each subsequent release draws me in even more, and Generations is no exception. It?s extremely well-made, with awesome monster encounters, interesting zone variations, tons of craftable gear, and a few unique spins on the typical Monster Hunter formula.
The base Monster Hunter experience remains largely unchanged in Generations. You?ll pick a hunter from a handful of customization options, and work your way through a number of quests handed out at four different villages. These quests will run the gamut from simple fetch and gathering quests, to the more challenging (and fun) hunt quests. Defeating or capturing monsters will net you resources necessary for crafting new weapons and cool looking armor sets, which then allow you to progress onto harder quests and encounters against even tougher (and often larger) monsters.
Another fairly big addition in Monster Hunter Generations is the inclusion of Hunter Styles and Hunter Arts. There are four Hunter Styles to pick from which sort of mold your hunter to your desired play style. If you?re a Monster Hunter vet, you can opt to pick the Adept style, which allows for special counter attacks when you successfully pull-off a last-minute counter or dodge. There?s also the Aerial Style, which adds a small jump function to your hunter?s abilities, giving you more airborne attacks to mount and land blows on enemies. There are even new-player friendly styles, like Guild and Striker, which allow you to equip more Hunter Arts than the other two styles.
Like Monster Hunter 4, online play returns with Monster Hunter Generations, and works extremely well. While the overall player base has been smaller prior to release, I still haven?t had much issues joining or hosting lobbies. And based on my experience with the launch of Monster Hunter 4 Ultimate, I doubt we?ll see much in the way of connection issues when the game comes out on the 15th.
I mean it’s more of a “heads on”…but who says that.
The silly things we do for "fandom".
I’m certainly not gonna begrudge cheap PC games…now let’s get some badges and trading cards!
Why can’t any award actually list the innovation in accessibility in their innovation in accessibility…
Finally Jack Black in controller form…what, no? It’s not him? Oh man…
A fight stick without a stick…what a wild time we live in.
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