FBC: Firebreak is a game that I really want to root for, in part because I’m a big fan of developer Remedy as a whole, and also because I think there’s something cool here that just needs a bit more polish. On the plus side, as I sat down to write this review, Remedy already introduced a significant patch to the game to help address issues with balancing, onboarding, and progression, so it’s clear that they are listening to fans and actively trying to fix things. Whether or not the player base sticks around as those improvements are made is yet to be seen, but if they do, then I believe Firebreak can be another feather in Remedy’s cap.
For those unaware of what FBC: Firebreak is, it’s a cooperative 3 person PVE shooter set against the backdrop of The Oldest House from the game Control. It’s not a game that immediately sounds like something Remedy would make, as it mostly eschews any sort of story in favor of objective based multiplayer maps that are meant to be run over and over again. Doing so will net you currency for character upgrades and cosmetics, and as you improve you can increase the difficulty more and more in order to improve your drops and continue the gameplay loop. Anyone familiar with titles like Helldivers 2 will be pretty familiar with what FBC: Firebreak is going for, as it very much sticks to a similar formula of gameplay.
On the plus side, if you’re at all curious about FBC: Firebreak, it is currently available for free via Gamepass on Xbox, and PS Plus on PlayStation platforms. I do think it’s worth at least downloading the game and testing it out, as I definitely have had fun with it despite its shortcomings. That said, I also don’t see myself sticking with it in its current state, but hopefully as new additions and patches roll out I’ll have reason to return to FBC: Firebreak.
Note: Remedy Entertainment provided us with a FBC: Firebreak PC code for review purposes.
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