Double Fine announces Psychonauts 2 crowdfunding campaign on Fig

Double Fine revealed its plans for the sequel to cult-hit Psychonauts at the Video Game Awards tonight, planning to crowdfund through Fig (campaign at the link) — a relatively new games funding site.

Psychonauts 2 Fig Campaign Pitch Video:

Their goal is set for $3,300,000, of which roughly $176,000 has been funded at the time of writing. Supported platforms include Windows, Mac, Linux, PlayStation 4, and Xbox One.

Full press release below:

Standing on stage the Video Game Awards in Los Angeles tonight, Double Fine Productions President and CEO Tim Schafer announced the launch of a Psychonauts 2 crowdfunding campaign on new games crowdfunding site Fig (www.fig.co)

?Our fans constantly ask us to make Psychonauts 2, and often we?ve talked about doing it? said Schafer ?The problem is that through traditional means we?ve never been able to raise a budget high enough to do it justice. When we crowdfunded Broken Age in 2012 and broke all the records with the amount we raised, it really showed me the power of our community, and it made me think? maybe we can do this, maybe we could make Psychonauts 2 this way!?

Double Fine will be putting up a significant portion of the development funds ourselves, and getting another piece of the budget from an external partner. This Fig campaign will make up the third piece of the budget.

?None of these three parts on their own is enough? continued Schafer, ?but together they add up to a sequel worthy of Psychonauts!?

In addition to offering traditional crowdfunding reward tiers, the Psychonauts 2 campaign will be the first in history to also offer investment opportunities for both accredited and unaccredited investors.

Psychonauts was released in 2005 to much critical acclaim, and has since become a cult classic, with a huge fan base around the world. It follows the story of a young psychic named Razputin in his quest to join the Psychonauts?an elite group of international psychic secret agents ? as he runs away from the circus and breaks into their secret training facility: Whispering Rock Psychic Summer Camp.

In Psychonauts 2, Raz will realize his dreams and visit the Psychonauts Headquarters as a fully established agent. But when he gets there he finds it’s not the perfect place he expected, and he quickly realizes that the Psychonauts need him, more than he needs them…

The sequel will be developed in house by the award winning team at Double Fine Productions, with Tim Schafer as project lead, alongside original collaborators including co-writer Erik Wolpaw, artists Peter Chan, Scott Campbell, and Nathan Stapley, composer Peter McConnell, voice actors Richard Horvitz and Nicki Rapp, and voice director Khris Brown.

People interested in backing for rewards, or investing in Psychonauts 2 can check out the campaign at www.fig.co

Aaron Vaughn

Staff Writer. I'm a little teacup short and stout.

Recent Posts

Prime Monster review for PC

Can politics and roguelike deckbuilers be a perfect match?

10 hours ago

The Super Mario Galaxy Movie is set to jump onto digital platforms, 4K Ultra HD/Blu-ray on May 19th, 2026

The hit Super Mario movie sequel it coming home in just a few short days!

11 hours ago

Nintendo eShop Update – Indiana Jones and the Great Circle, Outbound, R-Type Dimensions III

Check out the plethora of new eShop titles launching for Nintendo Switch platforms this week…

11 hours ago

Croteam is set to soon wrap up their first-person puzzle series with The Talos Principle 3 for PS5 and PC

The Talos Principal's final chapter is said to provide philosophical questions about the nature of…

1 day ago

Captain Tsubasa II: World Fighters gets a Super Action Soccer story trailer just in time for the World Cup

Bandai Namco's Captain Tsubasa sequel is coming soon, check out the latest details and media!

1 day ago

See what you’re getting in the LEGO Batman: Legacy of the Dark Knight – Deluxe Edition in this new trailer

Where does he get all those wonderful toys? He paid an additional $20 dollars.

2 days ago

This website uses cookies.