Also On: PS3
Publisher: Aksys Games
Developer: Arc System Works
Medium: Digital/Vita Card/Disc
Players: 1
Online: No
ESRB: M
Xblaze Lost: Memories may just be the most niche game Iโve ever played. Itโs a sequel to Xblaze Code: Embryo, which itself was a spin-off from the Blazblue fighting game universe. Exceptโฆitโs not a sequel, so much as itโs a retelling of the events of the first game, only with a little more detail. In other words, itโs a game specifically for people who not only love BlazBlue so much that they just must know its origins, but who also didnโt feel those origins were told in sufficient detail the first time around and are desperate for even more information.
Iโm not sure thereโs anything in my life โ game-related or otherwise โ that Iโm quite that obsessed with.
I know that I certainly didnโt leave Xblaze Code: Embryo feeling like I had to know more. One time was more than enough, in fact. It was a neat little curio, sure, and I liked how it was basically a branching Choose Your Own Adventure story in video game form, but I canโt say that I was staying up at night, agonizing over some loose plot threads. The existence of Xblaze Lost: Memories, however, would seem to suggest that my experience was a bit of an anomaly, and that there were a sufficient number of people out there who wanted to know more to warrant this gameโs release and localization.
Will they be satisfied with this? I honestly have no idea. From the perspective of someone who questions why the game exists in the first place, though, I canโt say I get it. In fact, Xblaze Lost: Memories actually kind of annoys me, since not only does it retell Code: Embryo in extreme detail, it does so at the expense of a frame story that seems to be a whole lot more interesting. Lost: Memories takes an easy-to-understand story about a girl trying to get her sister back and mucks it up withโฆwell, literally everything that happened in Code: Embryo, and then some.
Not only that, it throws in all kinds of extra interactivity, as it to bury the interesting plot even further. On the one hand, I do appreciate that they expanded the gameplay beyond โPress X to continueโ, since that was kind of dull. On the other hand, the way they do so is by introducing the concept of Memory Fragments (which arenโt that difficult to find and collect) and pop quizzes on the story so far (which are never all that difficult, since you have an infinite number of opportunities to retake the tests every time you get a question wrong). The latter seems to be there for the sole purpose of padding the gameโs length, while the former exists in an odd place: itโs mandatory to pick them all up, but not mandatory to watch them. I did, of course, since theyโre kind of the point of the game, but itโs a little bizarre to think that anyone would pick this game up unless they really wanted to know the full Code: Embryo story.
Because seriously, I canโt think of why anyone else would want to pick up Xblaze Lost: Memories. Itโs for extraordinarily dedicated Xblaze Code: Embryo fans only โ and I donโt think I could possibly emphasize that โonlyโ enough, because if that phrase doesnโt describe you, youโd be better off picking up literally any other game in existence.