While we?ve certainly been inundated with HD remasters between this generation and last, it?s still worth taking note of the ports/remasters that manage to surprise and entertain, despite the gap in time between the original release and the reimagined version. In this instance, with Devil May Cry 4 SE, it?s been roughly 7 years since the original graced home consoles on Xbox 360 and PS3. We?ve had one reboot in the series in the meantime, developed by Ninja Theory, that managed to surprise just about every naysayer out there. So why take a step back and revisit Devil May Cry 4?
Because it?s a pretty damn good game, that?s why.
But outside of the new facelift, what else is worth noting here? I?d say the biggest game changer is the addition of Vergil, Trish, and Lady as playable characters. At the onset of the game you can opt to play the standard DMC 4 experience with Nero/Dante, or you can opt to do a Vergil campaign, or a Trish/Lady campaign. All three of the new playable characters have a very unique style in comparison to the Nero/Dante stuff, outside of some abilities being shoehorned in to replicate Nero?s Devil Bringer ability, integral to some of the platforming sections featured in the game.
Other additions include a new Turbo Mode, which ramps up the overall speed of the game, and a new difficulty called Legendary Dark Knight mode, available from the start. Of course, there?s your standard assortment of unlockable, traditional difficulty modes and Bloody Palace, which can add hours and hours of time on to a package that?s already brimming with content.
Cause touching your enemies is overrated!
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