For Claire and Moira, you?ll get a decent story revelation, no pun intended. Their story elements are pretty brief outside of this one moment, which comes just before a monstrous boss battle that features the return of a particular virus Resident Evil fans will likely be happy to see. My only real complaint for their portion of the story is that the two major environments you?ll be exploring this time are pretty drab, consisting of a sewer and industrial style office/warehouse. That said, the sewer provides a tense atmosphere filled with waist-deep water and lurking enemies, and the warehouse gives a harrowing, timed event that capitalizes on the teamwork element found in Revelations 2.
Barry and Natalia also have a stand out teamwork sequence, navigating the aforementioned sewer area. It feels a bit scarier to separate Natalia from Barry than it does taking Moira from Claire, simply because Natalia has very little to offer in the offense department. And of course, she?ll be placed into danger a number of times during this section of the episode, forcing players to use Natalia as bait, while switching back to Barry to take down any threats.
Still, this is another chapter that continues to improve and impress me. The episodic formula is pretty well-handled so far, giving players ample reason to come back week after week. I?m surprised at how well Capcom has handled this set-up thus far, and I hope to see some serious payoff with the final chapter and the bonus episodes, which we?ll be able to talk about next week.
The main character is really rocking that Inglourious Basterds' “Bear Jew” fit.
If you don’t mind repetition and just want to shoot demons, Painkiller gives you every…
Get up bright and early to check out roughly 30 minutes of upcoming Nintendo Switch…
An interlude in the story to hold you over for the next major chapter
Looks like we’re gonna be shooting at Gatekeeper sooner than we thought.
We guess Visual Novels can bring in profits if done right.
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