I think the last time I genuinely enjoyed a Dragon Ball Z video game was with Dragon Ball Z Budokai 3 on PS2, which released in North America just a little over a decade ago. There?s been plenty of Dragon Ball titles in between now and then, but few have come remotely close to hitting the high bar set by the Budokai series of games. Dragon Ball XenoVerse, which released this week on PS4, Xbox One, PC, PS3, and Xbox 360, manages to get surprisingly close. More content filled than a standard DBZ fighter, and relying more on alternate history timelines than retreading the same, Saiyan, Frieza, Cell and Buu Saga stories, XenoVerse marks the first DBZ title worth playing in quite some time.
So what is Dragon Ball Z XenoVerse? It?s a mix of RPG and fighter elements, featuring a small hub world where you?ll interact with known DBZ characters like Vegeta, Piccolo, Trunks and other fan favorites. You?ll be able to earn currency, purchase items, unlock character costumes and special abilities like Goku?s signature Kamehameha, and engage in both optional and main story quests.
XenoVerse?s combat system features light and strong attacks, blocks, throws, and a host of powerful specials and supers to perform. Your user-created character can switch out most special and super attacks in-between missions, with most moves being culled from existing characters. Basically, you can mix and match abilities at will, along with earning skill points to enhance attacks, defense, health and other attributes. Completing both base mission requirements and optional fights can also net you character specific costume items, like Piccolo?s cape or Raditz? battle armor. At the onset of the game you can choose from multiple races to create your character, along with a pretty extensive list of skin/hair color options, hairstyles, and default costume colors.
The actual battles you?ll engage in can be pretty fun and varied. Sometimes fights can be a bit uneven, pitting you against multiple foes at once. The controls make it easy enough to lock-on to opponents, or switch between them whenever necessary. The use of a lock-on feature might take a bit of the skill out of playing, but it really feels necessary here due to how huge the environments can be, and how you?ll often need to switch from on-ground combat to flying through the air. While locked-on you can helpfully zoom to your opponent quickly at the expense of a stamina meter, which also dictates how often you can teleport dodge, similar to the Substitution Jutsu found in modern Naruto fighters. These functions help keep battles from feeling like tedious, drawn out affairs, keeping you locked into fights and forcing you to keep your offense up instead of constantly running away or chasing down opponents.
The basic mechanics of combat are simple enough that even beginning players will be able to jump in and pull off some cool looking stuff. There?s still some possibility for high-tier play with blocks, parries, and throws in the mix, which will appeal to the crowd that needs a bit more substance from their fighting experience. But overall I think the developers have really struck a pretty solid balance here, making XenoVerse a game that just about any type of DBZ fan can jump in and enjoy.
There are a few aspects that could use some refinement. While I understand the desire for hub worlds in games, I feel like the world used for XenoVerse is largely useless, and most of the interactive stuff in the hub world would be better suited for menus. There?s a number of NPC?s in the hub world that you can talk to, but very few that have anything interesting to share. Occasionally you?ll come across an NPC offering a side quest, but even that could be presented via a menu. Basically, I feel like the hub world is a waste of the players time, offering needless filler between battles and story content without any real reason for existing. And while XenoVerse isn?t a bad looking game, the hub world isn?t lively, or detailed enough to warrant exploring.
Overall, I think Dragon Ball XenoVerse is a definite step-up in direct comparison to the last decade worth of subpar Dragon Ball video games. XenoVerse is pretty packed with content in its single player mode, and the optional co-op / versus modes are just icing on the cake. You get access to the large roster of characters you?d expect to see in a Dragon Ball game at this point, while also a decent amount of customization options for user created characters to boot. As a moderate fan of the anime, I was pleasantly surprised with how much I enjoyed XenoVerse, and I suspect you will be too, provided you have any affinity for the source material.
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