Categories: PS VitaPS4PSNReviews

Velocity 2X review for PS4, PS Vita

Platform: PS Vita, PS4
Publisher: FuturLab
Developer: FuturLab
Medium: Digital
Players: 1
Online: No
ESRB: E10+

Initially, I was ready to dismiss Velocity 2X as not much more than a reskinned version of last year’s Velocity Ultra (which itself was basically a redone version of the PSP Mini game Velocity). That’s not the worst thing in the world to be, of course; Velocity Ultra was a pretty awesome game, and I’m always happy to play it again. But still, I was finding it hard to get too excited for a game in which the big draw was “bigger explosions“.

And then the game’s hero, Lt. Kai Tana, steps out of her ship, and it’s instantly apparent that there’s actually a whole lot more to Velocity 2X than being just an updated version of Velocity Ultra.

I mean, it is partially that. You still spend a good chunk of Velocity 2X flying around in a spaceship, blasting away at aliens and picking up survivors. You still get the story told to you via screen after screen of dialogue. You’re still graded for each level with three-star rankings, and you still get to compare scores via online leaderboards. All of that is still here, and just as in Velocity Ultra, it’s presented with FuturLab’s usual fantastic sense of style.

What sets Velocity 2X apart, however, is that it’s just as much a fast-paced, side-scrolling platformer as it is a shmup. No longer are you just zooming around space, you’re also running and jumping through a space station. You’re firing bombs at mines and mounted cannons, and you’re teleporting through walls. While a lot of the basic mechanics are similar, they still feel fresh and different just because of the fact it’s not a spaceship doing them, it’s a person.

(And that’s without even getting into the fact that said person a woman. Of course, the game doesn’t make a big deal about it, and unless you’re really obsessive about these sort of things, it’s not like you’ll notice it either — but, in its own way, that feels almost as subversive as if it were some big honking deal. I don’t want to dwell on this point too much, since Velocity 2X itself doesn’t, but still: it’s pretty cool.)

On the most critical point, however, Velocity 2X hasn’t changed: it’s still an awesome game, and it’s still absolutely worth your time. Half of it may be borrowed from Futurlab’s previous game, but half of it isn’t, and those two halves add up to make one heck of an experience.

Grade: A
Matthew Pollesel

Recent Posts

Sony Interactive Entertainment teams up with Bad Robot Games to produce their first internally developed title

Sony and Bad Robot Games are working on a 4-player co-op shooter under the direction…

5 hours ago

Nintendo eShop Update – Metroid Prime 4: Beyond, Assassin’s Creed Shadows, Red Dead Redemption, MARVEL Cosmic Invasion

There's a very well-rounded selection of new Nintendo eShop titles, content and sales launching today/soon…

6 hours ago

Looks like Megatron has some backup finally as Robosen announced an auto-converting Soundwave

...and it’s backup he can rely on…unlike that sniveling worm Starscream!

6 hours ago

You’ve climbed to the top in Let it Die, now race to the bottom in Let it Die: Inferno!

I’m not looking forward to this game monopolizing my PlayStation recap in 2026…

10 hours ago

The Undertaker joins the Elden Ring Nightreign: The Forsaken Hallows as the second new Nightfarer

Meet the ass-kicking female faith fighter set to launch alongside the Nightreign DLC later this…

2 days ago

This website uses cookies.