Publisher: NIS America
Developer: NIS/Nora Games
Medium: Digital/Disc
Players: 1
Online: No
ESRB: T
I feel like I should have a stronger opinion about The Witch and the Hundred Knight than I do. Itโs got all sorts of things that, in theory, should either be amazing or terrible. A couple of bizarre scenes that strongly imply gang rape and cannibalism (kind of). An insane, nonsensical storyline in which you get to play as the villain. Graphics that would barely be passable on the Wii. Action RPG gameplay that reminds me of one of my favorite franchises, Ys. And, most obviously, a title thatโs an affront to grammar.
Instead, Iโm just kind ofโฆmeh. Not that I donโt have moderately strong opinions on some of those things, of course. But overall, looking at the whole package? โMehโ pretty much covers it.
I blame the fact that, more often than not, The Witch and the Hundred Knight loves to get in the way of itself. Seemingly every few steps, youโre confronted with endless cutscenes, and every time that happens you have to advance through each individual line of dialogue. Admittedly, there is the option to fast-forward, but, as I learned the hard way early on, the plot here is so strange that one fast-forward and youโre almost totally lost.
Not only that, thereโs the whole weapon-switching thing. In certain types of RPGs โ basically any where the action doesnโt take place in real-time โ itโs all well and good to have different types of attacks work against different types of enemies. When the whole point of the game is to hack and slash your way through your opponents, however, it works substantially less well. As if the gameโs flow wasnโt disrupted enough by those aforementioned cutscenes, you also have to pause every few seconds to switch from one weapon class to another. (Itโs possible, of course, that I just missed the tutorial on how to quick-switch between weapons, but if thatโs the case, then the game gets docked points for not making it obvious where to find that info out after the fact.)
Whatโs unfortunate about these two things is that The Witch and the Hundred Knight has the potential to be a whole lot better โ or, at the very least, more distinctive. Parts of the story may be bizarre, to say nothing of offensive, but they still highlight an approach thatโs refreshingly weird. I mean, you play as the villainโs henchman, your boss is shockingly foul-mouthed (her insult of choice seems to be โvomiting whoreโ, and she uses it at every opportunity), and thereโs the sequence in which someone gets turned into a mouse, possibly raped by other mice, and then gets eaten.
Like I said: weird, slightly offensive, but highly original. But itโs easy to overlook those things because youโre constantly being bombarded with information and tasks. It doesnโt help, either, that the game doesnโt even have a consistent visual style. One moment youโre wandering around on a fuzzy-looking board and everything looks like it came out of Wii game, the next youโre getting close-ups on the characters and everything looks fine. Itโs mostly hideous, but there are enough times when it looks good that youโre just left wondering what the designers were thinking.
Of course, the same could be said about The Witch and the Hundred Knight as a whole. Itโs bursting with ideas, but it doesnโt really know what to do with them โ and for that reason, unless you really like reading and switching weapons, itโs probably not worth your time.