Categories: NewsTop Stories

Irrational Games shutting down

According to a rather shocking announcement posted on Irrational Games’ website, the company is shutting down.

Most recently known for the award-winning BioShock Infinite, the talented studio helmed by Ken Levine is effectively being dismantled. From its ashes will come a smaller, more focused digital game studio (under 2K Games) that will be responsible for “making a different kind of game than we?ve done before”, which is apparently “To make narrative-driven games for the core gamer that are highly replayable”. Whatever that means.

Either way, below is Ken’s announcement, so if you’re a fan of the studio, make sure to check it out.

A Message From Ken Levine

When Jon Chey, Rob Fermier and I founded Irrational Games seventeen years ago, our mission was to make visually unique worlds and populate them with singular characters.

We built Rapture and Columbia, the Von Braun and The Rickenbacker, the Freedom Fortress and some of the nastiest basements a SWAT team ever set foot into.  We created Booker and Elizabeth, the Big Daddy and the Little Sister, MidWives and ManBot. In that time, Irrational has grown larger and more successful than we could have conceived when we began our three-person studio in a living room in Cambridge, MA. It?s been the defining project of my professional life.

Now Irrational Games is about to roll out the last DLC for BioShock Infinite and people are understandably asking: What?s next?

Seventeen years is a long time to do any job, even the best one. And working with the incredible team at Irrational Games is indeed the best job I?ve ever had. While I?m deeply proud of what we?ve accomplished together, my passion has turned to making a different kind of game than we?ve done before. To meet the challenge ahead, I need to refocus my energy on a smaller team with a flatter structure and a more direct relationship with gamers.  In many ways, it will be a return to how we started: a small team making games for the core gaming audience.

I am winding down Irrational Games as you know it. I?ll be starting a smaller, more entrepreneurial endeavor at Take-Two.  That is going to mean parting ways with all but about fifteen members of the Irrational team.   There?s no great way to lay people off, and our first concern is to make sure that the people who are leaving have as much support as we can give them during this transition.

Besides financial support, the staff will have access to the studio for a period of time to say their goodbyes and put together their portfolios. Other Take-Two studios will be on hand to discuss opportunities within the company, and we?ll be hosting a recruiting day where we?ll be giving 3rd party studios and publishers a chance to hold interviews with departing Irrational staff.*

What?s next?

In time we will announce a new endeavor with a new goal: To make narrative-driven games for the core gamer that are highly replayable. To foster the most direct relationship with our fans possible, we will focus exclusively on content delivered digitally.

When I first contemplated what I wanted to do, it became very clear to me that we were going to need a long period of design. Initially, I thought the only way to build this venture was with a classical startup model, a risk I was prepared to take. But when I talked to Take-Two about the idea, they convinced me that there was no better place to pursue this new chapter than within their walls. After all, they?re the ones who believed in and supported BioShock in the first place.

Thanks to Irrational and 2K?s passion in developing the games, and the fans who believe in it, BioShock has generated retail revenues of over a half billion dollars and secured an iconic place in gaming. I?m handing the reins of our creation, the BioShock universe, to 2K so our new venture can focus entirely on replayable narrative. If we?re lucky, we?ll build something half as memorable as BioShock.

We do our best to update an FAQ in this space as questions come in.

-Ken Levine
@iglevine

*If you?re a 3rd party interested in interviewing some of the best game developers in the world, please contact chris.bigelow@2k.com

Paul Bryant

Staff Writer

Recent Posts

Marvel Rivals introduces a limited time soccer mode in their Spring Festival Limited Event

How you have a Spring Festival in January is anyone’s guess…

13 hours ago

The wait is almost over for While Waiting as it arrives on PC and the Nintendo Switch on Feb. 5th

We look forward to seeing the speedrunning community get their hands on this title.

14 hours ago

Accolade Sports Collection bringing retro sports games to modern platforms soon

Get ready for a blast from the past with Hardball!, Hardball II, Winter Challenge, Summer…

15 hours ago

Hey, C’mon C’mon! Check out the physical editions of Fatal Fury: City of the Wolves!

Are you OK with what SNK is doing with the physical release for the latest…

1 day ago

Botworld Odyssey review for PC, Nintendo Switch

Would you call Pokémon with bots Botémon, Pokébot, or Botworld Odyssey?

2 days ago

ENDER MAGNOLIA releases one more trailer before its launch on January 22nd

The sequel to ENDER LILIES finally arrives on PC and consoles.

4 days ago

This website uses cookies.