This is another PS4 review where I?m essentially going to reference the original review done on site, and just add some PS4 tidbits to it. Chris D. did our original review for Injustice: Gods Among Us back on the Xbox 360 and PS3, which you can find here. I agree with pretty much every thought he had then, and this is still an excellent fighting game on the PS4 that fills that fighter launch gap quite nicely.
That said, I don?t think it?s a significant upgrade compared to something like Assassin?s Creed IV. Sure, there?s a notable visual upgrade, but something about the character models feels a little cheap and plastic like with the improved visual fidelity. This really stood out to me in the intro of the game, with the GCPD running around in slow motion responding to the event in Metropolis that kicks off the game. Something in the character models just looks wrong to me, and it put me off of the visuals going forward.
Combat is easy enough to pick up and understand for just about everyone, with simplified combos and special moves that don?t require ridiculous input strings to master. But knowing when to execute combos, blocks, and counters can still require a solid level of skill, providing enough depth to keep fighting game experts engaged. Online play is solid with little in the way of connection issues, and this edition of the game nets you all the character DLC that was issued post release.
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I can’t wait to see all that delectable Vanillaware food on an HD display.
No mom, I’m not watching a violent video of people in gunfights, I’m making one.
Fans of Fatal Fury and Metal Slug should be pretty satisfied with the latest announcements.
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