Categories: NewsPreviewsPS4Video

New #DRIVECLUB video shows off day-to-night time trials


Evolution Studios is apparently still hard at work on #DRIVECLUB, their ever-improving PS4 launch title.

Today they released a brand new, high quality direct-feed gameplay video that shows off some of the impressive day to night transitions during a time trial race.

Check it out.

#DRIVECLUB Time Trial at Night trailer:
[youtube_sc url=”9aWOwPwHGEA” width=”600″]

A few notes about the video were posted on the Euro PS Blog and also included below.

Check out the latest in the series of our #DRIVECLUB direct feed videos. This time, we showcase the dynamic shift in the time of day, set against the stunning Salar de Surire in Chile between 18:00 and 21:00.

13 things we?d like you to know about this video:

  1. If you?d like to see a version of the video with significantly higher image quality than shown on YouTube (and a closer representation of how the game looks on PS4), you?ll be able to download the 1080p video online soon.
  2. The time of day is accelerated by x60, which is why the video covers from 6pm ? 9pm in Chile in just three laps. Accelerating the speed of time is something you can choose to adjust before you race and it?s also why the sunlight disappears so quickly at 1:58.
  3. Design Director Paul Rustchynksy is the driver. He?s using a Thrustmaster ?T80 DRIVECLUB Edition? wheel, which explains why his last lap (in first person racing view) is the fastest.
  4. The video was captured in one take from a version of the game still in development. Optimisations to the visual quality of the game are made every day, so while there are lots of impressive details on show you may also spot some things we?re still working on ? like improving the anti-aliasing for certain assets and making sure that nothing pops in to view.
  5. We decided to show this time trial event with on-screen display disabled, because lots of people wanted to see this and it?s something you can choose to configure in the game. We noticed that when we did this, the game still plays the sound effects for Overdrives, so we?re fixing this.
  6. Not only do we model every car in staggering detail inside and out, we go to great lengths with the environments too. Check out the observatory tower at 1:47 and 2:37!
  7. The way that we have captured each car?s distinctive audio is evident here because we?ve disabled the in-game soundtrack music, but we?ve actually just made further improvements to the quality of the audio in the game today (and fixed the backfire so that you can hear it properly on the Audi R8 V10 Plus), so it?s still getting better.
  8. All lights illuminate the environment authentically. The dashboard fully illuminates, so you can see the glow of the buttons in the control panel above the rear-view mirror and you can see the reflections in the windscreen and the driver?s window. Similarly, you?ll notice that the brake light illuminates the car?s active spoiler in the first two laps. Hopefully this will draw your eye away from the glitch with the car?s tyre smoke (which is missing) and excessive anti-aliasing on the Audi?s bevelled rear window frame? which we are of course still developing.
  9. The reflector lights (cats eyes/snake eyes) on the safety barriers surrounding the track reflect light authentically too. You can see this most clearly at 02:30.
  10. Ghost cars (and opponent cars) are all fully realised in the rear-view mirrors, but there?s currently a small glitch that makes them render incorrectly when the sun goes down. This will be improved by launch.
  11. The crowds release balloons throughout the race. The balloons should react authentically to the wind and light up correctly at night ? and appear less frequently too ? but the game is still in development after all.
  12. There?s a tiny portal to another dimension (aka a glitch in the world) at 0:32. We?ve fixed it in the game already.
  13. The sky is clear of clouds so that you can see the stars twinkling up above. This won?t always be the case; you can choose how clear or cloudy the sky is when you set-up a race and it will be uniquely generated every time. On the occasions when the fog rolls in and you can only see the tips of those mountains in the distance? and the cars in front are casting long shadows towards you as the sun rises or sets on the horizon? and you?re breezing through it all 150mph? it?s utterly sensational!

Keep up to date on future direct feed videos via the #DRIVECLUB Facebook and Twitter

Paul Bryant

Staff Writer

Recent Posts

Croteam is set to soon wrap up their first-person puzzle series with The Talos Principle 3 for PS5 and PC

The Talos Principal's final chapter is said to provide philosophical questions about the nature of…

14 hours ago

Captain Tsubasa II: World Fighters gets a Super Action Soccer story trailer just in time for the World Cup

Bandai Namco's Captain Tsubasa sequel is coming soon, check out the latest details and media!

18 hours ago

See what you’re getting in the LEGO Batman: Legacy of the Dark Knight – Deluxe Edition in this new trailer

Where does he get all those wonderful toys? He paid an additional $20 dollars.

2 days ago

Katsuhiro Harada ends his gaming exile by forming a studio with SNK

I’m guessing they’re playing a very specific Busta Rhymes song at the Harada household.

2 days ago

Over 1 million heroes stand against the Viltrum Empire in Invincible VS

Hopefully they sold a skin or two from these million players.

2 days ago

Traveling Forward: OGIO’s Alpha Backpack and Renegade Carry On impressions

After years of relying on the same travel bags, OGIO helped me see the value…

2 days ago

This website uses cookies.