In a perfect world friends would always stay friends. There would be no cause for betrayal, no feelings of jealousy or rage that would creep into a lifelong friendship. Unfortunately we all know life doesn?t work that way. But few of us would take it to the extreme that Paul Bitterman does in Charlie Murder. Making an unholy pact for supernatural powers, conscripting a band composed of demonic forces, and bringing about the end of the world is a pretty knee-jerk reaction for being ditched by your best friend in favor of his increasingly popular band.
But that premise sets the stage for the second entry in 2013?s Summer of Arcade promotion for Xbox Live Arcade. Charlie Murder is a 2D beat ?em up in the vein of other modern brawlers like Castle Crashers, but with a slightly darker take on bashing dudes in the face. There are five characters to choose from at the start, a sprawling overworld map with interconnected stages, RPG mechanics including distributable stats and gear, and a whole lot of head stomping fun in this digital release from Ska Studios.
Other aspects like stat distribution, or tracking your progress to the next level, are focused on taking the player out of the game as little as possible. A lot of menu functions are tied into your in-game smartphone which gives you access to email that conveys story elements along with minor tutorials. You can also access a Twitter like app that displays followers and messages from fans, with the number of followers equating to experience points earned.
The only real interface issue I had with Charlie Murder came from single use items, consumables that not only heal but boost the four core stats for every character. There are a number of found items to heal your character with, along with beer that can be crafting, and other food that can be bought. When in combat you?re limited to using food that?s hot keyed to a button press, but have no real way of cycling between available consumables. Outside of combat this isn?t an issue because you can just bring up a menu and eat what you want, but while fighting this isn?t an option. It feels more like an oversight than anything else, but it?s the one thing that become increasingly annoying the further into Charlie Murder I got.
Combat is combo based with basic attack strings performed by light and strong attack commands. The five characters vary a bit here, but the move set isn?t diverse. I did like the inclusion of Ryu Hayabusa?s patented Izuna Drop from Ninja Gaiden, which is one of many smartly placed video game references contained in Charlie Murder. And while basic punch and kick attacks aren?t amazing, the comically extreme violence that comes after beating a foe to death does add a little macabre charm to what could otherwise be mindlessly repetitive. There?s a lot of focus on found weapons in combat, some of which are body parts from felled foes, which is another element that helps make Charlie Murder stand out.
I really enjoyed my time spent with Charlie Murder, and think that Ska Studios did an excellent job with this. As much as I enjoyed the hyper-stylized action of their Dishwasher series, I think Charlie Murder stands out as their best effort to date. It has the unique visual style that has become the trademark of the developer, but at the same time feels like a major step forward from the standard action gameplay found in their earlier work. There are elements to Charlie Murder that are certainly less unique than others, but as a whole this is one of the better RPG/brawler hybrids that I?ve ever played.
VF5 is getting dangerously close to having the same number of iterations as Street Fighter…
I mean it’s more of a “heads on”…but who says that.
The silly things we do for "fandom".
I’m certainly not gonna begrudge cheap PC games…now let’s get some badges and trading cards!
Why can’t any award actually list the innovation in accessibility in their innovation in accessibility…
Finally Jack Black in controller form…what, no? It’s not him? Oh man…
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