To hear some people talk, you’d think that the Jak & Daxter Collection was the most hideous thing ever. That it was some Ratchet & Clank: Full Frontal Assault or Silent Hill HD Collection-level abomination that was cheaply ported over to the Vita, with only minimal improvements (or, more accurately, total downgrades) made in terms of how it looks.
As far as I’m concerned, though, some people are wrong. While the Jak & Daxter Collection certainly isn’t the prettiest game on the Vita, to my (admittedly far less discerning) eye, it looks just fine. Better than the originals did on the PS2, not quite as good as the collection looks on the PS3 — in other words, in terms of graphics it occupies pretty much the exact spot you’d expect it to.
It’s a little more difficult, however, to dismiss problems with the game’s controls. To be blunt: the controls for all three games here are kind of atrocious. Moving the camera around is a massive chore, and my point of view would routinely get stuck in the most awkward position possible — sometimes giving me extreme close-ups of Jak and/or Daxter, sometimes getting stuck behind a wall or a tree, sometimes zooming so far out I could barely tell what I was supposed to be doing. Compounding that was the fact that Jak II or Jak III make use of the rear touchpad to switch to a first person viewpoint. While this is certainly a neat way of updating the game to make use of the Vita’s unique controls, unfortunately a) there’s nothing in the game telling you this feature exists, b) it’s awfully prone to switching over at random (and inopportune) times, and c) there’s no way to turn the feature off. Needless to say, combining wonky camera movement with poorly implemented touchpad features makes for an experience that can, at times, be awfully frustrating.
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