This interview, conducted with Masahiro Higuchi, Genki Yokota, Kouhei Maeda, and Toshiyuki Kusakihara takes an inside look at the work Intelligent Systems put into the recently released Fire Emblem: Awakening, with glimpses into the early development stages of the game. Also included is some interesting tidbits on what went into the creation of the new Casual Mode featured in Awakening, and the debate to even include the mode in the first place.
It’s a lengthy interview and a rare look at the inner workings of one Nintendo’s longest running studios, and well worth the read for any Fire Emblem fan out there.
Feel free to read through the interview here, via the official Fire Emblem website: 8-4 Interviews Fire Emblem: Awakening Developers
A single player experience rivaling the fantastic multiplayer of a great series.
They’ve already found 3 of the 7 Chaos Emerald?!
Let us recruit Gungans…or at least Toydarians, you cowards!
Switch 2 players will get new content, upgraded 4K/60fps visuals and more!
It really is the Summer of Scott Summers.
In the future we won’t need no damn wheels.
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