To say that things don?t get better for Lee, Clementine and the rest of Telltale?s Walking Dead crew in Episode 3 is kind of an understatement. Whereas the last episode upped the ante in violence and horror, by depicting that humans could be just as bad, if not worse, than the zombies themselves, this episode showcases the internal struggle that threatens to tear the group apart.
It?s getting to be a bit difficult to write these reviews without going into spoilers territory, but I?ll do my best to keep this as spoiler free a write-up as possible. After all, there?s not much to say about the gameplay element that we haven?t already discussed, as much of that hasn?t changed from episode to episode. You still control Lee as the main character, and you?ll still walk around limited environments talking to characters, engaging in tough dialogue choices, and occasionally needing to figure out small puzzles.
There is a little more emphasis on action this time out, including one prolonged shoot-out at the motel that sort of backfired for me, emphasizing that Walking Dead?s particular set-up isn?t really suited towards precision, aiming, and gunfights. It?s a relatively short sequence, but certainly isn?t the highlight of this chapter.
And as always, the choices you?ve made up to this point have definite impact and repercussions as you continue along in this episode. I?m continually impressed with how well the Walking Dead tracks and makes use of the choices I?ve made, even if I?ve sort of forgotten a few events along the way. I love that every decision I make has some sort of weight to it, which makes me really gauge the way I continue this story. Even if I shift my allegiances, the game manages to reflect that shift in a realistic way, and judges my decision appropriately.
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