While Dyad can certainly be classified as a video game, I feel like the word ?experience? almost fits it better. To a certain degree it feels like there?s a page taken out of Thatgamecompany?s playbook, the team behind other PSN exclusive hits like Flower and Journey. Both featured mechanics that could certainly be compared to any other video game, but there?s a certain level of absorption into their worlds that rarely occurs in traditional, blockbuster, formulaic titles that fill store shelves.
If you want to just glance at the surface of Dyad, here?s what you?ll see. A music infused game that can kind of be compared to say, Child of Eden, in that when you make an action occur on screen it has a literal effect on the music you?ll hear. Dyad?s core mechanic involves controlling a squiggly little avatar of sorts that moves at a rapid, controlled pace, always going forward through a cylindrical environment. Along the way you?ll encounter a large variety of enemy types that you can hook onto by tapping the X button, which will often propel you forward, allowing you to gain momentum. This is often necessary if you?re interested in clearing the goal times, achieving all three stars, and posting up the best times and or scores for the online leaderboards.
And really, to be quite honest, I?m not going to be the writer that can properly relate my experience with the game to you. And don?t get me wrong, while I?m certainly hyping my enjoyment of the game to potentially catastrophic levels, I?m sure that Dyad won?t be for everyone. But when Dyad delivered, it did so big time for me.
Another thing that I found to be exceptional is that every stage of Dyad delivered something new. At first I assumed it was slowly, but deliberately, introducing a series of mechanics that would eventually mesh together to make the actual meat of the game. But in reality it was constantly replacing concepts, enemies, and other mechanics in favor of new ones, causing nearly every stage to feel new and fresh while maintaining the very basic concepts introduced in the opening stage.
But again, I?m not really relating to you why the game impresses outside of the fact that it?s enjoyable to play. It really is something that you need to experience for yourself, and thankfully there?s a demo up on PSN now so you can do just that. If you allow yourself to get absorbed into what Dyad is offering though, I think you?ll admit that there?s a lot more to Dyad than what a simple text description can relate. And for me that?s the sign of something truly great, regardless of the type of media it?s presented in.
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