Calling Ridge Racer: Unbounded an actual Ridge Racer game is a bit of a stretch. I guess since Namco owns the license, and people are familiar with the name, it made sense to use it, but Unbounded handles a lot of things differently, drifting included, than previous RR titles. A lot of that comes from the fact that it?s not developed out of Japan, instead being developed by the fine folks over at Bugbear Entertainment, who were behind the vastly underrated FlatOut titles.
Unbounded still has a heavy emphasis on drifting, which serves as the primary way of building up your in-game boost called Power. Boosting has two purposes, not the least of which includes causing destructive havoc on the track, either by forcing other racers to crash or using it to burst through destructible objects and buildings to create shortcuts.
The cars all feel a bit heavy, which is nice when it comes to slamming through Police Stations and other drivers, but less so when you?re trying to fine tune your drift angle in the middle of a sharp curve. But, over time, you learn to adjust and it starts to feel natural. It?s also pretty satisfying when you start to understand the drift system a little better, which isn?t quite a simple matter of applying the E-brake quickly and gunning the gas. Instead there?s a mixture of holding down the E-brake, labeled as an actual Drift button on the control layout, and applying brakes, then switching to gas at the apex of your drift. It?s definitely more involved than I would have suspected, but also means that you?ll be trying to master the mechanics for a lot longer than you might expect.
The single player campaign is pretty beefy, with a number of locked up hubs to gain access to, each of which contain 7 events. These events are further divided into types, like Domination Races that make full use of all functions and stand as your typical races for Unbounded, or the Shindo races that replace the Power function for a more typical boost, taking out the emphasis on knocking other players out and using shortcuts.
While I totally understand the need to use the Ridge Racer license for marketing and what not, I do wish that the inclusion of its name to Unbounded came with a few extras or other surprises for actual fans of the series. Some cars taken from previous Ridge Racer titles, a throwback track or two, and more musical tracks or remixes would go a long way towards appeasing non-newcomers. I suppose anything can be added in with DLC, but if you?re going into this based on the Ridge Racer name alone, I?d highly urge you to try out a demo or rental first, as there?s very little to tie this back into the series as you know it.
Still, it?s a great racer. Bugbear has thrown together a sizeable amount of content on the single player side, and a competent track editor breathes some life into an otherwise lackluster online mode. If you?ve grown tired of having your hand held through tutorial after tutorial, and incredibly easy arcade racers, the challenge offered by Unbounded is sure to appeal to you. I?ve definitely found myself enjoying this title a lot more than I would have anticipated, and urge racing fans to check it out.
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