This port of Rayman Origins on the Playstation Vita is the first time I?ve ever laid hands on the game, which I felt I pretty much needed to play after all the positive word of mouth the game has received for the past few months. So what better way to try out the game than through a port on new hardware? O.K., maybe that line of thinking doesn?t make much sense, but having now played through this version of the game, I still feel like I came out on top with that decision.
From what I can tell, this port is downright perfect. The only thing missing is the co-op play, which isn?t an absence that?s particularly striking for me. Obviously you?d lose some of that four people on a couch feel if you ported over the co-op to Sony?s handheld, and I can?t imagine it being much fun to engage in online.
And man-oh-man does that OLED screen do this game a world of good. Rayman Origins is full of bright, colorful worlds to enjoy, with some of the best 2D character animation we?ve seen in years. Remember when you were a kid playing SNES games and wondering at what point video games would literally look like cartoons? Rayman Origins is pretty much that day come to life. Seriously, it looks THAT good.
What really strikes me as unique, and something few platformers manage to pull off, is how fluid every stage feels. There?s almost a tangible rhythm to the way you?ll interact with the level design, where you get this feeling that if you time your jumps and runs just right that you?ll never lose your forward momentum and still be able to collect every little thing the game tosses your way. It?s a great feeling when everything clicks and you pick up on that flow, and while there?s a great bit of challenge in making those moments work, Rayman Origins doesn?t lose an ounce of accessibility either.
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