Shinobido 2: Revenge of Zen is one of the more random launch titles for the PS Vita. It?s a sequel to a PS2 game that released around 2005, and never made its way to the United States. The developer, Acquire, is probably best known for the Tenchu series of games, which I imagine most folks are going to be more familiar with. Shinobido certainly tries to evoke that Tenchu feeling, and is heavily focused on stealth assassination between rival ninja clans.
Shinobido 2 also feels like the least polished of the launch Vita titles. It?s not an awful looking game, but it looks more like an upscaled PSP release than the stunning graphics featured in most of the other Vita titles so far. The characters are a little too blocky, animate poorly, and have some really wild ragdoll physics going on. The voice over work is equally bad, and the presentation is just lacking as a whole.
The backdrop to this tale involves three clans vying for power in the land, and the gut of the gameplay comes from taking on missions for one of the three clans. These missions consist of certain objectives, like assassinating a merchant, wiping out a certain number of enemy forces, escorting an NPC, carrying a heavy item across a map and so on. The goals themselves aren?t overly complicated, but most maps are populated by enemy forces that you?ll either want to avoid or stealthily kill.
The concept certainly sounds neat, but actually playing the game gets to be a bit of a bore. There?s a serious lack of maps, so even as your mission types will change over the course of the game, the areas you tend to play those missions in don?t. You?ll see the same locations over and over again, which takes a bit of fun out of things. Also, the enemy AI is borderline brain dead, and while there?s a heavy emphasis on using stealth kills, going one on one, or even two on one, isn?t that big of a deal. Even the bosses can generally be cheesed with a couple moves, so it really just comes down to how much patience you have.
I?m certainly not opposed to playing a great Tenchu-style stealth game, but Shinobido is a far cry from what I?d call great. It has a handful of decent ideas that are surrounded by lackluster presentation and gameplay. A bit more variety, in both level design and enemies, would have gone a long way towards making this a better experience. As it stands, I can?t really suggest picking this title up, even if you?re a fan of Acquire?s previous work.
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