Iโll say this up front: Iโm not very good at God of War: Ascensionโs multiplayer beta. And by โnot very goodโ, I actually mean โhorrendously terribleโ โ Iโm just estimating here, but Iโd say that for every kill Iโve made, Iโve been killed about a dozen times. And thatโs probably being generous.
I suspect, though, that my experience with the multiplayer mode wonโt be all that unique. After all, the first five games in the series have done an outstanding job of making you/Kratos feel like a near-invincible god, completely obliterating anything that gets in your/his way. Admittedly, this varies depending on how you play โ someone who plays like I do, at the lowest difficulty settings, probably feels a lot more all-powerful in the game than someone who plays the game at a more challenging levels. Still, my point is this: apart from a few difficulty spikes here and there, in single-player God of War, youโre not usually confronted by enemies that can really fight back, and youโre never facing opponents who have access to all the same powers as you. Thatโs not the case in the multiplayer version of the game.
In fact, in multiplayer itโs pretty much the exact opposite. You start out as a warrior with only the bare minimum of weapons and armour, and chances are good that youโll have to face enemies who will kick your butt over, and over, and over again, with weapons and armour far better than your own. This is the case regardless of whether youโre pledging allegiance to Zeus, Ares, Poseidon, or Hades, and it happens whether youโre playing 4 vs. 4 team matches, capture the flag or solo arena battles. Obviously, this is common to most online multiplayer matches, but the difference seems much more pronounced here, since the focus of God of War has traditionally been on the the solo, single-player experience โ and, of course, when youโre so used to being on one end of gory, brutal kills, finding yourself on the receiving end takes some getting used to.
Difficulty aside, however, I give lots of points to Sony Santa Monica for trying something new with the series. Again, I might just be projecting my own experiences in the games onto others where I shouldnโt be, but God of War games usually arenโt something you need to go back to. You play through the story, you kill everything in your path, and you might try out the challenges โ thatโs basically been it. With multiplayer, God of War: Ascension looks like it could break that path, and give the series life beyond the campaign. I donโt know how often Iโll go back to it (since, as I said, Iโm awful at it), but itโs nice to see that such a venerable series is willing to take some risks at this point in its lifespan.
God of War: Ascension for the PS3 is currently scheduled for a March 12th, 2013 release.