Reviews

Teenage Mutant Ninja Turtles: Tactical Takedown review for PC

Platform: PC
Publisher: Strange Scaffold
Developer: Strange Scaffold
Medium: Digital
Players: 1
Online: No
ESRB: Not Rated

It’s pretty impressive how versatile the Ninja Turtles are when it comes to games. In recent years we’ve had Teenage Mutant Ninja Turtles: Splintered Fate, a Hades-esque rogue-like; Mutants Unleashed, a terrible 3D action game; Shredder’s Revenge, a throwback to the ‘90s-style beat-’em-ups that older gamers may remember; and now, Tactical Takedown, which is nothing like any of those other games. Say what you will about the wildly varying quality of all those games, but not many franchises lend themselves as well to so many different genres.

As you can probably guess from its title, Teenage Mutant Ninja Turtles: Tactical Takedown finds the heroes in a half-shell venturing into the world of turn-based tactics. And on some level, it’s a bit of an odd fit. After all, pretty much every other TMNT game focuses on straightforward action – constantly moving and attacking enemies. Here, by contrast, Tactical Takedown requires you to move slowly and think strategically. Blundering into attacks will just whittle down your precious health bar, and the name of the game is more surviving to the end of each level than battering every Foot Clan member and M.O.U.S.E.R. robot that gets in your way.

What’s more, not only is it an odd fit, it also seems like a fairly awkward fit, in part because the game is so barebones in terms of telling you how to play it. You’ll eventually figure out that the key is to stay away from enemies as much as possible, but before you get to that point, you’re likely to lose all kinds of hearts and lives as you get faced with more and more enemies. Similarly, Tactical Takedown leaves it up to you to figure out how the different Turtles work – what their strengths and weaknesses are, how you can upgrade them, and so on – so there’s a fair amount of trial and error as you work everything out.

That said, when you piece it all together, it becomes a lot more enjoyable. You may not be constantly smashing skulls with nunchucks and slicing through robots with katanas, but the game still doles out action in smaller chunks, move by move by move. It’s also fun to think strategically, figuring out how you can dance across the board without sustaining too much damage while also taking out key enemies along the way.

Of course, I shouldn’t have expected anything less from a developer like Strange Scaffold. Whether it’s games about airports run by dogs, match-3 games based on a franchise that doesn’t exist, or a horror-infused homage to Max Payne, they know how to give their games a spark of originality. Teenage Mutant Ninja Turtles: Tactical Takedown shows that even when they’re working with a more known quantity, they’re still adept at finding an approach that no one has ever taken before – and at making that work.

Strange Scaffold provided us with a Teenage Mutant Ninja Turtles: Tactical Takedown
PC code for review purposes.

Grade: 7.5
Matthew Pollesel

Recent Posts

Fire Emblem: Path of Radiance GameCube classic is now available for Switch 2 via Nintendo Switch Online

Fire Emblem fans, the classic GameCube release of Fire Emblem: Path of Radiance is now…

16 hours ago

Nintendo gears up to launch its child-friendly My Mario product line in the U.S. next month

Even infants, toddlers and younger children will get to experience Mario and friends soon.

17 hours ago

Nintendo drop shots new Mario Tennis Fever details including an overview trailer, screens, more!

The new Switch 2 Mario Tennis title is coming in hot with a lot of…

18 hours ago

Clawpunk review for PS5, PC, Nintendo Switch, Xbox Series X

This kitty has claws...and guns, and grenades.

2 days ago

Nintendo eShop Update – Suika Game Planet, Tomba! Special Edition, Tetris 99 51st MAXIMUS CUP

There's a somewhat slim selection of new Nintendo eShop titles launching for Nintendo Switch platforms…

2 days ago

This website uses cookies.