Doom 2016 is one of those games that I’ll always hold in high regard. After a pretty lengthy break between that and Doom 3, and a somewhat disappointing attempt at a new IP with Rage, I wasn’t sure that developer id Software would be able to recapture what made the original Doom and Doom 2 such an iconic, timeless shooter. Doom 2016 put those fears to rest, and ushered in a new era for id Software as one of the premiere first-person shooter developers out there, a position that was further cemented by the excellent follow-up Doom Eternal.
So, needless to say, my expectations for Doom: The Dark Ages were pretty high. Thankfully, I can say that those expectations were certainly met, marking another awesome entry in the modern Doom era. The medieval setting changes up the look of Doom’s atmosphere, but the gameplay is certainly in line with Doom 2016 and Doom Eternal, and fans of either of those games will feel right at home here.
Story-wise, the set up involves a human-ran kingdom under siege by demonic forces, partnering up with the angelic (?) Kreed Maykr who currently has control of the Doom Slayer, deploying him when needed to fight back the demon onslaught. The story definitely evolves from there, but that’s about all you really need to know in order to get up and running in Doom: The Dark Ages. The true joy comes from powering through stage after stage, taking down endless hordes of terrifying monsters in a variety of ways, with no shortage of weapons and skills at your disposal.
Weapon variety in Doom: The Dark Ages is also fantastic and feels unique compared to the prior two games, matching The Dark Ages setting quite well. The Doom Slayer is always equipped with his saw-blade shield, which you can use to block enemy projectiles, parry certain attacks, or toss Captain America style at far-away foes. When tossed, the shield will cut down basic enemies, or embed itself for a short while in larger demons, keeping them stunned for a period of time while you blast away at them with your other weapons. Fan-favorites like the Shotgun and Super Shotgun return here, but other weapons feel much more inventive. There’s a weapon that literally grinds up skulls and spits out bone fragments in a wide-range spray of automatic fire, and another that shoots out a huge ball and chain for devastating damage. Doom: The Dark Ages constantly introduces new weapons throughout the 22 chapters of the campaign, and those weapons can be further upgraded as you progress.
Two new level concepts show up in Doom: The Dark Ages in an effort to break up the standard run-and-gun stages. One involves piloting a giant mech around, slamming your way through miniscule enemies, buildings and other structures, while going hand-to-hand against huge demons blocking your path to the objective. Thankfully there aren’t many of these mech focused sequences present, as I found them to be one of the weakest gameplay moments in the game. I can appreciate the spectacle of it all, but the simple punch, punch, dodge, and punch some more rotation to these moments just felt bland to me.
That said, these sequences are few and far between, while most of Doom: The Dark Ages is focused on blasting the hell out of demons in classic Doom style. It’s an absolute blast to play through, with impressive visuals, an appropriately metal soundtrack, and some really wild set-pieces that deserve to be seen. Absolutely pick this one up when you get a chance, you won’t be disappointed.
Note: Bethesda Softworks provided us with a Doom: The Dark Ages PC code for review purposes.
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