Admittedly, Bionic Bay was not on my radar before this review, so I took this on strictly due to the unique visuals displayed in the screenshots and trailer I saw before accepting the code. But boy, am I glad that I did because it ended up being one of my favorite platforming experiences in recent years. It’s a super entertaining, and at times very challenging, puzzle-platforming adventure set against the backdrop of a mechanical wasteland with lots of unique, physics-based sequences that’ll be unlike anything else you’ll play this year. Each level is so inventive and unique, and while it’s not the longest game in the world, you’ll feel like you’ve got your money’s worth once you hit the end.
As the game progresses, you’ll gain one other core ability, which is a hammer that you can use on highlighted objects. Once hit, you can then tap a button to instantly switch places with the object. This ability is used in a variety of ways, oftentimes allowing you to create makeshift structures to cross large chasms or to block projectiles quickly. There are a lot of other inventive uses for this mechanic throughout Bionic Bay, and I’d be doing you a disservice to spoil them here. In addition, there are a couple of other surprise abilities that occasionally pop up, including one towards the very end of the game that’s absolutely wild and worth seeing in action.
In addition to the single-player campaign, there’s a fun online mode in Bionic Bay that features timed stages with leaderboards and ghost players to challenge against. These stages are truncated, customized versions of the main campaign, oftentimes with specific themes or elements. There’s already some amazing times being posted online by players, and it can be pretty entertaining just to watch ghost players do their thing and make use of the unique physics engine at play. I could see a lot of longevity with just the online side of Bionic Bay, adding one more reason to pick this one up.
Note: Kepler Interactive provided us with a Bionic Bay Steam code for review purposes.
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