The Plucky Squire, recently released for PC, PS5, Xbox Series X|S, and Nintendo Switch is certainly going to be one of the more memorable indie releases for me this year. That’s almost entirely due to how charming the game can be, and how well it nails its whole storybook style. It’s hard not to smile at the beautifully rendered artwork, both in The Plucky Squire’s 2D and 3D modes. The voiceover narration as the controllable hero Jot and his friends make their way through the adventure helps sell the overall storybook effect really well, the music is light and whimsical, and the writing can often be humorous and well-written. However, it’s also a game that’s not without some flaws, which unfortunately brings the overall experience down a bit.
When you start The Plucky Squire, it doesn’t seem too dissimilar from other The Legend of Zelda-inspired indie titles. Cute characters, top-down 2D presentation, basic sword-swinging mechanics, and even a sword spin attack are present. Combat is relatively breezy, most enemies don’t present a huge challenge, and there’s even some light puzzle-solving elements present. However, once the villainous Humgrump ejects Jot from his storybook world, The Plucky Squire’s overall scope certainly changes and becomes far more inventive than it initially appears to be.
Note: Devolver Digital provided us with a The Plucky Squire PC code for review purposes.
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