For a franchise that’s been around as long as G.I. Joe has, it’s surprising that there haven’t been more games based on the show or toyline from the 80’s. Most entries came along in the 80’s and 90’s, with only a couple of console releases afterwards, the last of which was the poorly received G.I. Joe: Operation Breakout. That overall lack of quality is likely one of the culprits, as unfortunately most G.I. Joe games have been less than stellar. Developer Maple Powered Games is hoping to change that track record, with the recently released G.I. Joe: Wrath of Cobra. Taking a page out of the recent success of Teenage Mutant Ninja Turtles: Shredder’s Revenge, Wrath of Cobra takes the Joe’s back to their 2D roots, as a classic arcade beat ‘em up using designs based on the 80’s cartoon. If, like me, you grew up watching the show, you’ll see plenty of favorites through the 12 levels contained within G.I. Joe: Wrath of Cobra.
Unfortunately, when compared to modern 2D beat ‘em ups, it is a little difficult to suggest G.I. Joe: Wrath of Cobra above more recent releases like the aforementioned TMNT game, or the River City Girls series for instance. G.I. Joe: Wrath of Cobra is a very, very straightforward arcade beat ‘em up experience. Modern bells and whistles, like any sort of progression system or collectibles, isn’t present here. The levels are all straight up belt-scroller style stages, where you’ll move from screen to screen, clear enemies, advance, and then repeat. There’s no online co-op either, but there is support for 4 players locally. It feels like Wrath of Cobra ignores the last decade of improvements made to the genre, which is unfortunate to see. While I’m stil a big G.I. Joe fan, even I found my interest in the game waning after the first playthrough.
Note: indie.io provided us with a G.I. Joe: Wrath of Cobra PC code for review purposes.
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