This new path will allow the studio to take on multiple Halo projects at once and not require the manpower and expense to build/revise/maintain their own custom technology stack. Reading between the lines, this would allow them to more easily go multiplatform in the future since UE5 is extremely portable engine — though that has not been confirmed.
Have a look at some shots and video of their proof of concept known as Project Foundry below, and stay tuned for hopefully more exciting info.
Halo – “Project Foundry” screens:
A New Dawn | Halo Studios:
With multiple Unreal-powered projects in development, we’re entering the next chapter of the franchise and changing the recipe for how we make Halo games.
Join members of the Halo Studios Team and go behind the scenes with “Project Foundry” – a multi-discipline research project designed to explore the creative potential of Unreal for the next generation of Halo games.
Try the title out when its Open Beta goes live February 18th.
The title’s promotional train continues to chug along ahead of its February 12th release date.
Now if only someone would rescue the Genesis version of Talespin from obscurity…
Get ready for some quirky fun and highly customizable player-made Mii characters in April!
The Atari 50 Anniversary Collection gets a significant add-on!
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