This new path will allow the studio to take on multiple Halo projects at once and not require the manpower and expense to build/revise/maintain their own custom technology stack. Reading between the lines, this would allow them to more easily go multiplatform in the future since UE5 is extremely portable engine — though that has not been confirmed.
Have a look at some shots and video of their proof of concept known as Project Foundry below, and stay tuned for hopefully more exciting info.
Halo – “Project Foundry” screens:
A New Dawn | Halo Studios:
With multiple Unreal-powered projects in development, we’re entering the next chapter of the franchise and changing the recipe for how we make Halo games.
Join members of the Halo Studios Team and go behind the scenes with “Project Foundry” – a multi-discipline research project designed to explore the creative potential of Unreal for the next generation of Halo games.
We're curious to find out what the conversion rate is when the dust has settled.
I’ve already made the “franchise’s future is bright” quip when it sold 2 million units…
I’m biting my tongue trying not to make a Guns n’ Roses joke.
Check out the plethora of new eShop titles launching for Nintendo Switch platforms this week…
Never thought we would get a “one more thing” in a press release…but there’s always…
Look at how cool the brothers are with their backs turned and their arms crossed!
This website uses cookies.