This new path will allow the studio to take on multiple Halo projects at once and not require the manpower and expense to build/revise/maintain their own custom technology stack. Reading between the lines, this would allow them to more easily go multiplatform in the future since UE5 is extremely portable engine — though that has not been confirmed.
Have a look at some shots and video of their proof of concept known as Project Foundry below, and stay tuned for hopefully more exciting info.
Halo – “Project Foundry” screens:
A New Dawn | Halo Studios:
With multiple Unreal-powered projects in development, we’re entering the next chapter of the franchise and changing the recipe for how we make Halo games.
Join members of the Halo Studios Team and go behind the scenes with “Project Foundry” – a multi-discipline research project designed to explore the creative potential of Unreal for the next generation of Halo games.
A shooter set in a post-apocalyptic Russian/Eastern Europe wasteland? Where have I heard that one…
The Evangelion and Stellar Blade collaborations will put the hurt on your discretionary income.
The visually impaired fighter returns to find the man responsible for the death of his…
Tetris Time Warp also gets a much requested option to remap controls.
As the year winds down, which game was our favorite? Read on to find out!
This fictional holiday is the most Chinese I’ll feel every year.
This website uses cookies.