There are few third-party franchises that I enjoy as much as Konami’s Castlevania series. Whether it’s the 8-bit action adventure entries, or the more modern “Igavania” titles like those featured in the Dominus Collection being reviewed here, I’m always happy to play more, or in this case revisit games that I already know I love. We could spend some time lamenting the lack of new Castlevania games to enjoy, but we’ll leave that for another time. Instead, lets take a look at Castlevania Dominus Collection, what all it entails, and how the whole package comes together on modern platforms.
This collection features the three Castlevania games that were originally created for the Nintendo DS. This includes Castlevania: Dawn of Sorrow, Castlevania: Portrait of Ruin, and Castlevania: Order of Ecclessia. These three titles fall into what is commonly referred to as the Metroidvania genre, or more specifically, Igavania, named after the producer of these titles Koji Igarashi. The original PlayStation game, Castlevania: Symphony of the Night, was the kickoff for these types of Castlevania games, offering up open maps to explore, with upgrades, RPG-style experience mechanics, large boss monsters, and plenty of secrets packed in to discover.
The first game in this collection, Castlevania: Dawn of Sorrow, was released within the first year of the Nintendo DS launch, and reflects that a bit by having the most touch-screen elements of the three games. Considering some of the platforms that the Dominus Collections is available on, developer M2 had to come up with a way to get around those touch screen controls, and did so by implementing a pointer that you can bring up at any time in order to interact with the screen when required. Dawn of Sorrow featured a seal system, mostly used at the end of a boss fight to seal away the boss and strike the final blow. This is the one touch screen element in the game that was kind of tight on the timing, so the pointer system in this collection isn’t used, instead the sealing has become a small quick-time event requiring you to press a combination of buttons in order to complete the seal. It’s a solid workaround here, and I think I prefer it over the original touch-screen gimmick.
The other two games, Portrait of Ruin and Order of Ecclessia, aren’t as reliant on touch-screen mechanics, and as such are more suited to regular platforms like the PS5 or Xbox Series X. Both games were a little later in the lifetime of the Nintendo DS, and the need to utilize the second screen on the system was more relegated to maps and other info at that point, making these two games a little less reliant on system specific gimmicks. However, all three games do still utilize a second screen mechanic throughout, and you can choose from a few different layouts in the options to display that extra screen however you want. I do like having the map in all three games available at all times, and it’s fairly easy to read even when playing on the Switch in handheld mode.
As a complete package, Castlevania Dominus Collection is definitely worth playing. I’ve played on both PC and Switch without any noticeable issues, and I’d imagine most platforms will fare the same. Switch may win out a bit due to the option to actually use touchscreen controls, but I wouldn’t call it a requirement to enjoy these games. All three of the original DS games hold up extremely well, and M2’s track record with excellent classic ports remains intact here. Absolutely pick this up when you get a chance, you won’t be disappointed.
Note: Konami provided us with a Castlevania Dominus Collection PC code for review purposes.
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