Reviews

The Smurfs 2: The Prisoner of the Green Stone review for PlayStation, Xbox, PC, Nintendo Switch

Platform: PS5
Also on: PS4, Nintendo Switch, PC, Xbox One, Xbox Series X
Publisher: Microids
Developer: OSome Studio
Medium: Digital/Cartridge/Disc
Players: 1-2
Online: No
ESRB: E10+

While I wouldn’t say I went into The Smurfs 2: The Prisoner of the Green Stone with enormously high expectations, I’d be lying if I said I didn’t have some expectations for it. After all, The Smurfs: Mission Vileaf was a surprisingly decent 3D platformer, so I was expecting its sequel to be solid, if not quite GOTY, material.

While The Smurfs 2 is definitely that, it’s also a step down from Mission Vileaf. Admittedly, it’s been a few years since I played Mission Vileaf, so I could be forgetting something, but I don’t remember it having quite so much shooting in it, nor the kind of massive, unending levels that we have here. Because those are the two things that really stand out for me in The Prisoner of the Green Stone – and not necessarily in a good way.

The size of the levels is, admittedly, hardly a massive strike against the game. It’s probably good that the game offers as much to do as it does. But at the same time, you reach a point where it feels like you’ve been doing the same thing in the same environments for ages, and you start to wish for a bit more variety. Every level in The Smurfs 2 feels like it goes well beyond that point.

This is probably because even if the worlds were smaller, you’d still face the issue of the action being awfully repetitive. It feels like you’re constantly running into small armies of enemies, all of which are bullet sponges, and you spend a couple of minutes firing away until you finish them off and can unlock the next area. That’s true of the game regardless of how easy you put the difficulty, too; while you gradually upgrade your weapon to a point where it can take out some enemies quickly, the basic strategy never changes from “keep shooting until they’re all gone.”

It’s a shame, because apart from the surprising amount of gunplay (or whatever you want to call these weapons), the platforming in Smurfs 2 is still pretty solid. Even if the levels last a little too long, they’re still fun to explore, and even if none of the environmental puzzles are a huge challenge, they’re enough to ensure you never feel like you’re just moving directly from Point A to Point B.

But the incredibly dull combat is enough to make The Smurfs 2: The Prisoner of the Green Stone a clear step down from Mission Vileaf. You could do a lot worse, for sure, but its predecessor shows you can definitely do better, too.

Microids provided us with a Smurfs 2: The Prisoner of the Green Stone PS5 code for review purposes.

Grade: B-
Matthew Pollesel

Recent Posts

Crow Country flaps onto PC and consoles

And judging by the trailer, PS1-style horror is still going strong more than 25 years…

8 hours ago

Master Detective Archives: RAIN CODE Plus gets an enhanced PS5, Xbox Series X, Steam release

Spike Chunsoft's moody, noir detective adventure finds new life on other platforms later this year.…

16 hours ago

Rainbow Cotton review for PlayStation, Nintendo Switch

A classic Dreamcast Cotton game returns for a wider audience to enjoy!

21 hours ago

Nintendo eShop Update: Little Kitty, Big City, Braid Anniversary Edition

Cause chaos as a kitty in this week's eShop update.

23 hours ago

Quest Master strikes out onto Early Access May 29th

For those who want a taste of dungeoneering immediately, an updated demo is available now.

2 days ago

AEW: Fight Forever stays true to its name as Samoa Joe leads off Season 4

So, we’re going to have to get Tony Khan as a playable character soon…right?

2 days ago

This website uses cookies.