Reviews

Project Nightmares Case 36: Henrietta Kedward review for Nintendo Switch, PC, PlayStation, Xbox

Platform: Nintendo Switch
Also on: PC, PS4, PS5, Xbox One, Xbox Series X
Publisher: Feardemic
Developer: NC Studio
Medium: Digital
Players: 1
Online: No
ESRB: M

What makes Project Nightmares Case 36: Henrietta Kedward interesting is that it’s built around an interesting idea, except it sabotages itself by then allowing two of the dumb ideas – one of them possibly dumber than anything else I’ve ever seen – to take precedence over that interesting idea. It would be fascinating if it weren’t for the fact the end result is so mind-bogglingly awful.

First, the good idea: Project Nightmares Case 36 is a procedurally generated horror game where you’re walking through a nightmare, trying to piece together what happened to the eponymous Henrietta Kedward. Given that horror is all about creating tension and building suspense, having every runthrough be different is a neat concept – fear of the unknown is a great tool for tension and suspense, so if the game changes every time you play, you can see how that would be a huge plus.

Unfortunately, the drawbacks far outweigh the negatives. The game’s first bad idea (or, more accurately, poorly executed idea) is to overdo it with jump scares. While one here and there can be really effective, having dishes fly off walls, demonic faces popping out of nowhere, and random loud noises popping off every couple of minutes probably diminishes the effect more than anything else. It also doesn’t help that Project Nightmares Case 36 is the work of two people who undoubtedly didn’t have the budget to create really impressive graphics – so when you get a really close look at those demonic faces, the result is more laughable than scary.

Where Project Nightmares Case 36 really falls apart, though – and where it makes quite possibly the dumbest game design decision ever – is where it decided that the best way to explore the world was by having your character holding a dim candle/torch/flashlight basically right in front of their face. Consequently, not only is about a third of the screen covered by a flickering candle, it’s also the only object that’s really in focus. Occasionally other objects beyond the light come into focus, but only for brief, fleeting moments before it’s back to the candle. That means that apart from the moments where the jump scares cause you to move the candle away from your face, or where your candle burns out and you die, you can’t see a thing.

What makes this decision even more frustrating is that it’s so close to being a good idea. Your character is constantly having to turn the candle to pour out extra wax, and adjusting it in their hand so they have a better grip on it, or walk slowly so as to not snuff out the flame – these are all defensible ideas that you could imagine working out well in another, better game.

Instead, you spend all your time in Project Nightmares Case 36 looking at a candle taking up your entire field of view. Whatever good ideas the game might have, that one monumentally stupid decision literally crowds out everything else.

Feardemic provided us with a Project Nightmares Case 36: Henrietta Kedward Switch code for review purposes.

Grade: D
Matthew Pollesel

Recent Posts

Forget the peanuts and Cracker Jacks…someone help me buy the NIKKE merchandise at the June 10th Dodgers vs Padres game

Is it me or is the LA Dodgers the most weeb friendly baseball team?

2 hours ago

Pipistrello and the Cursed Yoyo review for PC, Switch, PS4

Pippit might not fly, but he soars in his first outing as a protagonist.

3 hours ago

See CD PROJEKT RED and Epic Games show off The Witcher 4 in Unreal Engine 5 on a PS5

Get a look at the next The Witcher game running on a PS5 with the…

7 hours ago

The next PlayStation State of Play is scheduled for tomorrow, June 4th

Tune into for a new State of Play broadcast tomorrow that "highlights a selection of…

7 hours ago

Meet the friends and foes you’ll make in RoboCop: Rogue City – Unfinished Business

Who will the Future of Law Enforcement encounter in his raid on the OCP OmniTower.

8 hours ago

Learn what is driving Joe Musashi as well as the arsenal he will be wielding in Shinobi: Art of Vengeance

Once again the ninja must face their greatest enemy…the immortal CEO!

8 hours ago