I guess at this point it’s not surprising when I say that The Lord of the Rings: Gollum is a bad game. I was a little curious to find out if it was actually bad, or just mind-numbingly boring, and having played through 8 chapters of the campaign, it’s actually kinda both. When our review code for this one came in it was basically right at launch, around when other reviews started popping up and the general consensus was already pointed in the negative direction. But having requested code, and being curious about the game in general, I felt the urge to give Gollum a fair shake, at least to the point where I just couldn’t muster the willpower to continue with it shortly before the end of the game.
Still curious as to what exactly The Lord of the Rings: Gollum even is? Essentially it’s a stealth platformer, wherein you sneak around enemies as Gollum using tall foliage or shadows as cover, hopping clumsily across chasms, and occasionally scaling walls like a busted Nathan Drake. Sound fun yet? Don’t worry, there’s more! Occasionally Gollum will morally wrestle with himself as Smeagol, prompting you to make a choice that doesn’t actually matter when it comes to the outcome of events. You’ll also be asked to help birth a companion bird for Gollum, wherein the process makes a big deal out of which color bird you choose, but then the game randomly decides to change the bird’s color and how other characters refer to your bird color choice whenever it wants, so again, another decision that doesn’t matter. There’s even a host of side characters to talk to throughout that almost feel like you’re going to start on some sort of side quest, but no, it’s just meaningless flavor text about a prisoner that’s thirsty or some other nonsense that’s not worth engaging in.
Also, failing at any point can be pretty frustrating due to a non-sensical checkpointing system that seemingly saves progress at random. I could progress through a level, die and restart, make it less further on my second attempt, die again, but then magically restart further into my attempt than I did on my initial run. It never made a lick of sense to me how the saving worked, my best guess is that it’s on a timer of some sort, because it never seemed to be triggered by cutscenes, dialogue, or combat/stealth encounters.
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